Well, after a brief break from development for my game, I've decided to make a quick gameplay trailer of one of the earlier missions of the game. It's nothing very new though.
There were some issues the trailer, with the mouse showing, which kind of fucking aggravated me, and I had some of the particles switched off, lastly, I had to turn up the gamma a little because youtube was making the vid very dark for some reason.Also, expect some huge improvements to the game and new campaign gameplay/or demoes in the future.Some of the changes I've made so far:-A new weapon that Rambofox wanted in the game very badly-grenades don't act fucking retarded-AI no longer have their moments of acting fucking retarded.-Spawns for Battlegrounds are now perfect-New hud-New menues-Some tweaking done to weapons like the shotgun, minigun, trong gun, sniper rifle-Battlegrounds score limit is now to 100 instead of 75-Enemies no longer get stuck-Super ship requires 25 kills instead of 20-Some new killstreaks(which may or may not include zombie dogs) :>-Online engine made in 39Dll now in development-Thousands of moar changes that I'm forgetting.Planned Changes:-New armor abilities-Earning experience in all modes(Story mode included) to unlock armor abilities-More ranks to unlock-Campaign co-op-Ultra intelligent AI-1000X better graphics thanks to Rambo Fox-Better particles with the help of Moikle-Heavily customizeable gametypes where you can play matches however you'd like-Many more that I can't fit into one blog :pIf you want to download the old beta click hereIf you want to see the new menues click hereYeah, that's all that I've got to say…
I do have options to turn off nearly all of the particles except for explosions.
Thank you my kind sir.
Also, I forgot to mention, I've fixed it so that you can see both weapons when switching them. Something that Cesque had asked me to fix.
Im working on getting a good multiplayer system down. Hopefully it wont take too long to get to the main testing stage.
Oh, okay. Great. =D