I've done shit loads of things lately, mostly constructive, surprisingly. Here's some of the things that I've been up to:
Drawings:well, I've done some doodlin lately, the most recent was a Super Meat Boy drawing,(I drew this like a half an hour ago actually, luls) which I felt an urge to draw, for some reason. I'm not done yet, might add some more to it, eventually.My game:Tons and tons of changes, so many I've lost count. Many changes some people will appreciate.Since AG doesn't like the idea of earning money in my game's Survival mode, I was trying to think of ideas that don't slow down and ruin the experience, one was just simply changing the word "money" to "resources" and you'll earn more recources to build defenses. You'll earn resources simply by just Surviving over time. Next idea(that I don't really like) is using items found from dead enemies to craft defenses. The more complex the item you're trying to craft, the more slots there will be.for example,"Simple" - two slots (ex: to build simple wooden fences, barbed wire etc.)"Experienced" - three slots(ex: to build simple traps that require multiple materials)"Advanced" - nine slots(Minecraft style ex: build complex defenses like laser defenses)Crafting sounds too complex for my taste, but just throwin some ideas out there. But, of course, if I choose to do the earning money or resources idea, players will still be able to buy fences, barbed wire and other things. It will make the game simpler, and much easier to play. Which IMO would be much better. Which one sounds best to you?Hud redesigns:I was thinking of ways to make the hud better and less cluttered, came up with this:I'd like to know what you think about it.LA Noire:Just got it 3 days ago, after getting my xbox back. Much better than I expected. Many people had some bad opinions about it, making me not want it before. I'm close to ending the game, on the third disc now(the 360 version comes with 3 discs). I think it's the most shocking and disturbingly realistic Rockstar game yet. BUT I like John Marston as a better character than Cole Phelps. Red Dead Redemption's story felt more personal and you can better understand the character's motives and why he's doing it. In LA Noire you feel disconnected from your cases until late in the game.Okay, that's all, for now.EDIT: Also, sorry about not releasing the next Alpha this month like I promised, for the very few people actually looking forward to my game. It should be releasedDrawings + Game Updates + LA Noire
Posted by JID on Aug. 30, 2011, 1:10 a.m.
excellent drawing, you should really figure out a way to incorporate them into a game. i would if i had that ability..
heh, thanks. and yeah, I'm trying to figure out a way to incorporate them into my current game, to improve the graphics, but I don't want them to look too cartoonish.
Holy carp that SMB is freaking uncanny. D:
you liek pies >:(*going to go punch a newborn kitten in the face multiple times nowJID made me say all these things, click here for proof >:3YOU CAN NOT DENY IT JID. YOU. CAN. NOT. DEE. NYE. IT.I got LA Noire for my birthday. It's great but the free roam is essentially non-existant. After playing through the storyline there's very little reason for me to go back and play it again.
Oh man, you've certainly put that tablet to use, unlike my doodles.
Looks really professional :D .LA noire is a brilliant attempt at creating an interactive whodunit and the interrogation aspect is pretty solid. But since the game is so short and the world is so big, I can't help but feel that the case variety is too lacking for there NOT to be some major missed opportunities. I would've liked more instances where I had to follow up on my own leads without the game constantly holding my hand. It seemed like no matter how poorly a detective job I did, the game was automatically going to point me in the right direction. That just begs the question "why even try?" I loved the game, but I gotta admit it seriously lacks depth.
I agree with everything you said, a part of me feels as if Team Bondi was getting tired of developing the game, because the game was in development for like over 5 years now. I began to notice it after a mission where some war vets, that you know rob a bank, and you wind up killing them. It was some dead bodies you couldn't even examine even though they looked as if they'd be important to examine if you were a real detective. Next thing that seriously gets on my nerves is when I try NOT to kill a suspect by shooting him in the leg, and he still dies. Last problem is that I can't fire warning shots during some chases, which is a bit…. Odd.
I gotta still say though, it's one of the best games I've played this year. The game feels like nothing I've ever played before and it's goddamn immersive and it sucks you in. The thing that LA Noire does the best, is it's attention to detail, from the greatly recreated streets of LA, to the small details when examining an object.Why do I feel like if you try drawing something that's not red your hand will shrivel up and return to its fetal state?