Drawings + Game Updates + LA Noire

Posted by JID on Aug. 30, 2011, 1:10 a.m.

I've done shit loads of things lately, mostly constructive, surprisingly. Here's some of the things that I've been up to:

Drawings:

well, I've done some doodlin lately, the most recent was a Super Meat Boy drawing,

(I drew this like a half an hour ago actually, luls) which I felt an urge to draw, for some reason.

I'm not done yet, might add some more to it, eventually.

My game:

Tons and tons of changes, so many I've lost count. Many changes some people will appreciate.

Since AG doesn't like the idea of earning money in my game's Survival mode, I was trying to think of ideas that don't slow down and ruin the experience, one was just simply changing the word "money" to "resources" and you'll earn more recources to build defenses. You'll earn resources simply by just Surviving over time. Next idea(that I don't really like) is using items found from dead enemies to craft defenses. The more complex the item you're trying to craft, the more slots there will be.

for example,

"Simple" - two slots (ex: to build simple wooden fences, barbed wire etc.)

"Experienced" - three slots(ex: to build simple traps that require multiple materials)

"Advanced" - nine slots(Minecraft style ex: build complex defenses like laser defenses)

Crafting sounds too complex for my taste, but just throwin some ideas out there. But, of course, if I choose to do the earning money or resources idea, players will still be able to buy fences, barbed wire and other things. It will make the game simpler, and much easier to play. Which IMO would be much better. Which one sounds best to you?

Hud redesigns:

I was thinking of ways to make the hud better and less cluttered, came up with this:

I'd like to know what you think about it.

LA Noire:

Just got it 3 days ago, after getting my xbox back. Much better than I expected. Many people had some bad opinions about it, making me not want it before. I'm close to ending the game, on the third disc now(the 360 version comes with 3 discs). I think it's the most shocking and disturbingly realistic Rockstar game yet. BUT I like John Marston as a better character than Cole Phelps. Red Dead Redemption's story felt more personal and you can better understand the character's motives and why he's doing it. In LA Noire you feel disconnected from your cases until late in the game.

Okay, that's all, for now.

EDIT: Also, sorry about not releasing the next Alpha this month like I promised, for the very few people actually looking forward to my game. It should be released eventually soon. :(

Comments

JID 13 years, 2 months ago

cuz, it will.

BP Scraps 13 years, 2 months ago

Quote:
they've managed to re-create Los Angeles almost EXACTLY the way it was in the late 1940's
And how do YOU know? Were you THERE?

JID 13 years, 2 months ago

yes, because I am immortal, I was here since the beginning of time. My only weakness is drawing anything that isn't red.

Edit:

I need feedback on the Survival mode ideas and the hud redesign.

Y 64D NO GIVE?

JID 13 years, 2 months ago

Still nothing. This saddens me.

BP Scraps 13 years, 2 months ago

I THANK DEY ARE GRAYT IDEAZ

I HOEP I CAN CRAFTZ A SOOPER SHOTTGUN

But really, these are neat ideas.

IMPLEMENT DEM NAO D:<

JID 13 years, 2 months ago

The reason why I don't think crafting is a good idea, because I think it would slow down gameplay. If I do it, I will most likely only allow players to craft at the beginning of every tenth wave(which is the boss wave anyways). I think the money or resources ideas would be best.

So, I am thinking about make something like a vender.

So if you have enough money resources(which ever name I will choose), you can use them to buy make defenses from the vender. but these items will take about 15 seconds or so to actually make. So, yeah.

(give thanks to AG for making this overly complicated.) :(

JID 13 years, 2 months ago

Either way, all of the ideas do the same thing, they both allow you to make or purchase defenses, but AG doesn't like the idea of having money in the middle of war. because it makes no sense to him, apparently. But both the resources and crafting ideas seem kinda weird. and the crafting idea especially is too complicated for a mode with a simple objective. Plus, I don't want people to think I'm stealing the crafting idea from Paradox(The game made by svf).

So yeah, the money idea is probably the simplest and most understandable idea for newcomers to the game. I don't want someone to play the game for the first time, not understanding what to do when crafting or wtf resources mean.

BP Scraps 13 years, 2 months ago

Quote:
AG doesn't like the idea of having money in the middle of war. because it makes no sense to him
Change "Money" to "Trombones", and "Crafting" to "Knitting".

TROLOLOLOLOLOLOLOLOLOLO HAHAHAHAHA

But seriously, at least try implementing it, to see how you like it and if it actually fits.

JID 13 years, 2 months ago

I did begin programming it actually, I'll try to finish it and post it here, probably. Even though I don't really like the idea.

BP Scraps 13 years, 2 months ago

:D