tis true, mah nigga.
Okay, now since that motherfuckin shit is out of the motherfuckin way. I've made some noticeable changes to the game today, and I wanted to see what some of you think.So what I did to the graphics was that I made them less happy-go-lucky and colorful, because it made the game look goofy and childish. I also did it because, it was an eyesore, I realized this today, when I played the game for the first time in months, so hopefully the graphics look less shit, and they won't burn your eyes out.I wanted the game to have a more apocalyptic and gritty feel to it, and I wanted to give the campaign a more desperate and hopeless tone to it, so I toned down the colorfulness of the game.Also, I remember Stevenup said that it was hard to tell what was obstacles and what wasn't. So I thought that this was the best possible solution, for now. tell me what you think.(yes I know the graphics are still horrible, these are far from the final graphics, just showing you where I'm headed with them.) :(Okay, with that out of the way, next alpha might be sometime soon. Sorry about delaying it so long, it was supposed to be originally released a few months ago(August I think). So Qwilderwibben sent me a PM sounding pissed, because he needs something for his youtube videos.[quote=Qwilder's angry ass PM]Where's mah TWE beta, nigguh? >:(DONT WORRY, HAVE NO FEAR, JID IS HERE.Also, new ideas for the campaign, going to make a certain section of the campaign have a survival horror feel to it. Which should be interesting and add more variety.Also, also, also…. One last thing, Alert's API is going pretty well, so Multiplayer for TWE is definately becoming more and more possible.Lastly, I was thinking about making a holloween themed game, or something else I'm not gonna mention yet because I want it to be a random thing that comes out of nowhere.K that's it…. So…. um…. yeah…
is the smoke fixed on the explosions?
nah, not really, they still only appear for the first few explosions in the match, then they just disappear.
Doesn't really matter though, I don't want too much smoke floating around on the map. :pLol @ the video.
And yeah, the new graphics with less background contrast look better.great. =D
and thanks, I appreciate your lulz.Also, if anyone has noticed, I made the flamethrower effects look better.
It looks much better in game tho. This video makes them look…. Different, for some reason. D:Kew. I noticed in the first two comparison pics that you can see the potted plants change contrast too. Is that supposed to be considered background also? And the flamethrower fx do look fine mhmm. Have you tried them with a depth closer to the top after they've been 'fired'? They seem a little bit low. I think it would also work the way it is if people and other flammable things catch on fire though.
>:D
@zac
No, the potted plants aren't part of the background, they are collideable objects. I made the potted plants less colorful because it didn't match with the tone of the rest of the environment. I don't want a grim, and gritty environment, then there's just one colorful plant being the only thing bright as hell.And for the depth part, do you mean like, the longer the flame exists, the more it pops out from the rest of the flames depth-wise?Also, I was thinking about making victims of the the flamethrower catch on fire, but only make it a visual effect.(so it does no extra damage)Now that you mention it, I've thought of another cool visual effect, maybe have a victim of the flamethrower burst into flames after they died by it. (would be unrealistic, but kind of cool to see)And, I'm not sure if I want the flamethrower to set the environment on fire, because I don't want people who walk into it to take any damage, and even if I don't make them take any damage, the average player might think that the flame does cause damage…I guess I'll try it out at least. :pSo, I played with some particle effects for the flamethrower for a bit, and I only managed to get one that I really liked. So I made little flame particles or whatever the hell you want to call it. They are kind of hard to see in this screenshot:
But when it's in motion, it looks excellent and extremely realistic.I took the depth suggestion, it works fine, I guess. Even though I'm still not exactly sure what you meant by it. :(I've tried the people catching on fire thing, didn't look very good, I'll probably attempt to do this again sometime to see if I could make it look better. Also, going to most likely take the next suggestion and let flammable things catch on fire.yayyy
*spins in a circle* FWOOOOOOOOOOOOOOOSHAHAHAHAHAHA