Super Ninja Hunter Demo 1

Posted by JW on March 6, 2008, 11 a.m.

The demo has arrived. Download it. Complete it and comment.

http://www.thepoppenkast.com/data/JW/superninjahunterdemo_one.zip

"epic music"

Comments

s 16 years, 8 months ago

No reversing the grapple?

Lapixx 16 years, 8 months ago

@Clay: Jumping is not too floaty, he's just a well trained ninja hunter :P

beam 16 years, 8 months ago

hey look nobody made a thing

PY 16 years, 8 months ago

Nobody does things around here.

Nobody makes awesome games.

OK, let's ALL stop now.

Lethal 16 years, 8 months ago

'Tis fun!

Grand-High Gamer 16 years, 8 months ago

wheredidmycommentgo?

Kaz 16 years, 8 months ago

Needs epic music. Perhaps boobs.

F1ak3r 16 years, 8 months ago

Quote:
OK, let's ALL stop now.
Nobody wants to.

Cesque 16 years, 8 months ago

The game is far too rewarding for sniping, and far too punishing for getting in between enemies.

The only safe way to get through enemies is, really, hiding in a corner, and greeting any ninja that jumps at you with a blast in the face. Slightly tentative after some time.

I got to the second boss on easy - though, really, the difficulty doesn't make that much of a difference. You either know how to prevent getting hurt, or not. If you don't, getting in a giant pit full of white ninjas - like the inavoidable one before the second boss - will almost always get you killed.

Before that white ninja spawning pool, I barely got hurt. And you can barely get hurt if you know how to avoid every danger in every room. A lot of learning through death :D

My tip: Make the difficulty modes differ more. Maybe throw in unexpected enemies on higher difficulties, or make the enemies faster / smarter / stronger. The health doesn't count that much (at least between normal and easy).

Ps. White ninjas turn black after death.

Cesque 16 years, 8 months ago

Ps. Teh proof to my thesis: