SSSSSSss(h)...
So I finally started installing Minecraft server on my VPS. Or, more like trying to install it. I wanted to do this for over a month now, but I always was afraid I would destroy my server somehow, because I normally don't think it's a good idea to follow a …
An infinite number of monkeys?
I somehow 'ran into' http://www.internetisshit.org/ again, and it made me think a bit about what the internet has done so far, and if it's really shit.
Especially the next part caught my attention:"And look what we've done with it. Food wrappers and soap operas now tell us to visit …The story behind 64D?
So, I was trying to find some things about the history of 64Digits, but I couldn't find anything on either 64D itself or Google (which is supposed to know *anything*).
When I joined in 2007 the website was already active and had quite some members. When was 64D launched? Who …...I'm Back
The last time I visited 64digits was somewhere in 2008. No idea why I stopped visiting this website in the first place, but anyway, I just re-discovered it again.
I can see that the website has had some updates, but I'm glad to see that the poll is still being …SCF Online
I have been working a while on the Online version of Special Cube Force. I probably started a year ago, but I'm never only working on one thing at once, so that's the problem of the long time of development.
Anyway, for the last 2 weeks I worked much …Triple Boot
So I'm downloading the install files for Linux now (Ubuntu). Strange that I didn't do that before actually. Anyway, first I need to make another partition on my iMac. After I've done that, and installed Linux itself, I will have the choise between 3 Operation Systems, every time I start …
For the money?
I don't know why, but somehow games are finished long before they are released. Perhaps they need to test it, you could think. But no, they are finished. Like REALLY finished. For example: The PC version of Assassins Creed. Some of you already know that it will be released in …
SCF
The online engine for Special Cube Force (SCF) is almost ready. Just some little adjustments, and perhaps some level editing too, and SCF is ready for the public beta. I tested the game over and over again, my friend was complaining about it (he had to test all the time) …
Server issues
Hi, as I'm working on the Online version of Special Cube Force (SCF), I'm dealing with some problems: Everything works fine with 39dll. I let some clients host, and everything just works. But sometimes the Server program just crashes, and the problem is, that it crashes at random …