Block physics!

Posted by Jesper on May 24, 2007, 3:21 a.m.

Ok everyone, here's a project which I'm currently working on:

block physics in Game Maker (in 3D)

The basic rolling script consists of:

2442 characters, spaces excluded

3052 characters, spaces included

129 lines

It's not really that much, but it ain't nothing [:P].

Oh, here's a video of the physics btw: View!

And no, the low fps is not because the calculations (it can run at 250-300 fps if I want),

but because of Fraps, which drops the fps a lot (but it still is an awesome program! [:D]).

What I'm going to do on the physics is probably adding collisions with each other, if that isn't too hard. First, I am going to work on x rotations too.

And if you think that I just used some sort of 2d engine and used the x and y axis for collisions, you're wrong. I created everything myself, from scretch.

You might wonder why there is no other news. Well, I have a good reason for that. Because though there actually is other news, I won't tell you. At least, not all of you, only some of my friends here and friends on other sites/forums, or on msn. And of course my friends irl.

Some news on forum stuff though. The "Reunited" forum (here), is running pretty good. 27 members atm, and counting [;)]. Also, the re-setting up former "Tgg Team A" over there, is going pretty well. The people who re-applyd, and who are going to re-apply, are only the members which where active on "Tgg Teams", which will leave a rock-solid team [:D]. This is also the reason why the progress of "Barnstormer: 1920" has stopped for a couple of weeks.

Anyways, have a nice day.

Jesper

Comments

Ice of sweden 17 years, 4 months ago

The block physics are good but it falls to slow and moves a little unrealistic.

s 17 years, 4 months ago

Physics are always nice to make engines of,so yaydomness

Jesper 17 years, 3 months ago

Thanks all :D!

@ Ice of sweden: that is because of the fps :).