Babble
Spent a long time today working out an outline for The Chained Sky characters. I'm not working as fast as I'd hoped, but at least, I've got some work done today. I actually planned to finish detailed story backgrounds for 19 RPG characters, all with intriguing pasts, within one day. I guess it is a little insane after all. :P I'm starting to get the hang of this "superfast" work rate though - complete with schedules, extensive to-do lists, the use of an online team project organizer, periodic phone calls and deadlines to meet.A little hectic, but before you know it, a full game emerges right before your very eyes. Nine game projects in 2 years. I hope I can make it. XDNow… to go even faster… :DDevelopmentI was unsatisfied with the strategy involved in facing the new Nanomachine units, so I spent today testing, retesting and tweaking their stats. I intended Lymphocyte units to be most effective against them, but not without the help of other complementary units. I think I got it just about right now.
DesignI finally started on designing the levels for the game. I actually spent several hours sketching out plans and making lists of strategic possibilities. I definitely kept demo feedbacks in mind and I'm dedicating at least 6 levels as "introductory levels" (not including tutorial levels). I think I went a little too far on the technical aspect, sketching out 4-5 graphs and aligning difficulty and learning curves, but this structured approach allows you to come up with a full level outline for the entire game within a very short amount of time.Anyway, the final game will probably consist of about 27 levels, give or take a few.Some levels are very difficult to beat unless you learn a trick, so I'll make sure to hint or instruct players about those. These hints should become more subtle as you progress through the game, but they'll be there.Originally, I want the last 4 levels of the game to be incredibly hard, but considering that GM communities are full of 14-year-olds (I almost forgot), I guess I'll have to dampen that down. Either that, or I'll have to make the difficulty curve real smooth.
WEEEEEEE!!
SUGAR!! TEA!!! TRAINS!!!PERPENDICLUAR MOTION!!!WEEEEEEEE!!!GONADS AND STRIFE!!Yo! Weed time is tha over now! Yo! Retro!
That was random.