Immunocide - Released

Posted by Joewoof on April 5, 2010, 5:29 a.m.

It's been ages. Lots of things happened over the years, most of them horrible.

Sapphire Blood Studio is no more. The team fell apart 3 years ago, and that's the main reason I couldn't bring myself to release the games we've made. It's… painful.

Still, I shouldn't put it off …

Immunocide - Update 15 & More

Posted by Joewoof on Feb. 25, 2007, 11:18 a.m.

Immunocide - Update

Well, as I've said, Immunocide is technically complete and tested. So what am I waiting for?

Well, a few things…

First, I was finishing up a new Sapphire Blood Studio logo (yes, savor it within the new awesome banner) and presenting it to my local team. …

Joewoof is back - with updates!

Posted by Joewoof on Feb. 19, 2007, 11:02 a.m.

First, it was GMG. Now, even Eo Community is down. WHAT THE HELL!? And in the middle of some hardcore theoretical game design discussion! ARGH!!! WHAT IS THE INTERNET COMING TO!?

I know, nice reappearance for me here at 64Digits. The reason I'm here is because I have nowhere else …

Immunocide - Update 14

Posted by Joewoof on Sept. 14, 2006, 12:33 p.m.

It's been a month and a half behind the originally intended release date. On that, I'm sorry for all you eager fans and supporters.

I don't want to make any excuses but one serious event came up.

My grandfather recently passed away.

As if the emotional blow wasn't bad enough, …

Immunocide - Update 13 & More

Posted by Joewoof on Aug. 19, 2006, 4:56 p.m.

Development

  • Four more "mission briefing texts" added. 23 out of 32 levels now fully completed.

  • Changed the name of the first unit from "Lymphocyte" to "Neutrophil", after a little extra research.

  • Minor tweaks.

  • Made the title screen a little fancier.


    Babble

    I'd been more productive tonight if it weren't for …
  • Immunocide - Update 12

    Posted by Joewoof on Aug. 18, 2006, 3:32 p.m.

    Development

  • All Levels Completed. Including tutorial levels, there are 32 levels in total. The length of the game is about 2 hours (unless you are really good). On average, each level lasts about 5 minutes, but of course, that is if you never lose. It is almost impossible to lose …
  • Cousin. Celebrity. Bad.

    Posted by Joewoof on Aug. 17, 2006, 10:41 a.m.

    Rant

    I'm pissed. Really, really pissed.

    Why?

    Well, last week, my cousin became a local, youth pop star here in Bangkok, Thailand. And since then, I've been getting calls… daily calls by unknown adolescent girls, all wanting to know his number. Sometimes I get them three times a day, even. …

    Immunocide - Update 11

    Posted by Joewoof on Aug. 16, 2006, 2:15 a.m.

    Development

    For all you eager fans, I'm really sorry for the long delay! I know… the original release date was August 7th, but many things came up. :(

    For the past few days, I've been feverishly working on completing the levels. I've decided to cut the total number of levels …

    Joewoof Babbles

    Posted by Joewoof on Aug. 15, 2006, 2:54 p.m.

    Babble

    Is it becoming a trend or something? The posts and blogs I've been reading recently aren't posts and blogs anymore, but more like essays.

    Not that I'm complaining. Hell, I've been wishing that there's more of that for a while now.

    The problem though, is that, somehow, the length …

    Immunocide - Update 10 & More

    Posted by Joewoof on Aug. 9, 2006, 9:42 a.m.

    Development

    Yes, you guessed it - due to my sickness a week ago, Immunocide will be delayed. :(

    I'm trying to get it done as soon as possible, but The Chained Sky (team project, traditional RPG) is chewing into my time.

    Anyway, things I've done lately include:

  • New Unit - …