Immunocide - Update 11

Posted by Joewoof on Aug. 16, 2006, 2:15 a.m.

Development

For all you eager fans, I'm really sorry for the long delay! I know… the original release date was August 7th, but many things came up. :(

For the past few days, I've been feverishly working on completing the levels. I've decided to cut the total number of levels down by about 5.

Hopefully, I should have the game finished in two days, have it tested in the day after, and have the final version ready by Sunday. Hopefully.


Design

Tweaking difficulty is much, much harder than I thought for a real-time strategy game. I'm constantly torn between giving too much guidance and maintaining challenge.

Now that I think about it, maybe I should just screw it and follow an expert's advice - "there is no such thing as giving too many hints".

Comments

Eternal 18 years, 4 months ago

I better have my windows activated and DirectX downloaded by Sunday. I want to play this. Bad.

Joewoof 18 years, 4 months ago

Oh great. I overhyped again.

ParadoxEquation 18 years, 4 months ago

I'll see what you got. :)

>Tweaking difficulty is much, much harder than I thought for a real-time strategy game. I'm constantly torn between giving too much guidance and maintaining challenge.

Hmm…interesting. I should try do a mini-RTS one day. I am curious in what's hard here.

>Now that I think about it, maybe I should just screw it and follow an expert's advice - "there is no such thing as giving too many hints".

Also, since you've said that it's a mini-project, you can sure screw it. :P

Joewoof 18 years, 4 months ago

Well, a mini-project is still a project nonetheless. There's no point making crap.