Development
For all you eager fans, I'm really sorry for the long delay! I know… the original release date was August 7th, but many things came up. :(For the past few days, I've been feverishly working on completing the levels. I've decided to cut the total number of levels down by about 5.Hopefully, I should have the game finished in two days, have it tested in the day after, and have the final version ready by Sunday. Hopefully.DesignTweaking difficulty is much, much harder than I thought for a real-time strategy game. I'm constantly torn between giving too much guidance and maintaining challenge.Now that I think about it, maybe I should just screw it and follow an expert's advice - "there is no such thing as giving too many hints".
I better have my windows activated and DirectX downloaded by Sunday. I want to play this. Bad.
Oh great. I overhyped again.
I'll see what you got. :)
>Tweaking difficulty is much, much harder than I thought for a real-time strategy game. I'm constantly torn between giving too much guidance and maintaining challenge.Hmm…interesting. I should try do a mini-RTS one day. I am curious in what's hard here.>Now that I think about it, maybe I should just screw it and follow an expert's advice - "there is no such thing as giving too many hints". Also, since you've said that it's a mini-project, you can sure screw it. :PWell, a mini-project is still a project nonetheless. There's no point making crap.