Development
BabbleI'd been more productive tonight if it weren't for my stupidity. I recently downloaded two Thai RPGs onto my mobile. They're simple games, but they're enough of a distraction to give me double vision. It's a little obvious that it would happen. For a screen that small that have to be held that close in a dimly-lit room (I like it better that way), anyone is bound to get eye-strain.Eh. Oh well.
The Chained Sky - Update
Seraphic Secant - UpdateThe plans for this game has changed. Due to having to deal with a potentially hazardous and over-complicated AI coding, we'll push this game down the list.
VouSei Tactics - UpdateInstead of waiting 2 years before re-attempting this project, we're considering the possibility of revisiting this tactics RPG much sooner. Without the great size of the original team of 12 people, it is definitely going to be cut down and the gameplay will be largely modified. However, the highly complex story should remain intact.If we decide to go with this, this team project should begin sometime in January.
Wow. 13 logs. I really have to work on platformed >_>
So Immunocide will be finished soonish then? yay!
Why no original music for CS?Because music is hard to compose maybe?
No longer have original music composed? Is it because of you-know-who (not me and not you) needs more EXP?
>Beta Demo should hopefully be ready at the end of this month. In the light of recent delays (especially regarding Immunocide) though, I really can't guarantee that.I'll try it, but I can't promise it, K? I can't gurantee or ensure everything will be working correctly before end of the month, but I will try.