More thoughts (longest blog ever)

Posted by JoshDreamland on Oct. 14, 2009, 6:54 p.m.

I'm not happy. In fact, I was so mad the last twenty minutes I managed to only wake up from my self-fueling mental fit long enough to realize that I had just swept the entire floor, as per orders, without even being able to recall having done it.

A lot …

[J@D] - Thoughts

Posted by JoshDreamland on June 28, 2009, 9:05 p.m.

No, ENIGMA's not canceled. I titled the blog with my initials instead because these thoughts relate to a more general topic.

I've been working on what I've called ENIGMA's CFile parser for the last couple days. It is a 900 line (plus a couple thousand for the expression evaluator) parser …

dot dot dot

Posted by JoshDreamland on Nov. 27, 2008, 7:01 a.m.

ISO C++ forbids taking the address of an unqualified or parenthesized non-static member function to form a pointer to member function. Say `&objects::Step'

[ENIGMA] LIM0X

Posted by JoshDreamland on Nov. 2, 2008, 8:39 p.m.

That is correct. ENIGMA can now has lim0x.

Man, that was easy.

More seriously, it allowed me to better debug the code, as the actual GCC, that is not minimalist, or for Windows, is slightly pickier than the one which is minimalist and for Windows.

In other words, it took …

Happenings

Posted by JoshDreamland on Sept. 13, 2008, 12:21 p.m.

I've been working on ENIGMA, of course. However, along with that, I've been playing with 3D.

I wanna give a nice presentation before I ever release R4, and I was looking for just the model to help me with that.

Dave gave me the model, all right. But it was …

[ENIGMA] This

Posted by JoshDreamland on Aug. 2, 2008, 1:20 a.m.

(Embedded Video)

http://www.youtube.com/v/Ylni9ROh9DQ&hl=en&fs=1

A pictures worth a thousand words, and a six minute youtube video is worth a lot of pictures.

Therefore, I easily meet the word count lowpass.

[J@D] Practice Makes Perfect

Posted by JoshDreamland on July 27, 2008, 2:15 p.m.

It came time to do GM's set of WinAPI functions for ENIGMA. So instead of just winging it like I did with a lot of GL, I decided I'd practice for a bit first. And, well, that practiced produced a very useful tool, actually.

It uses a lot of functions …

[J@D] NO U

Posted by JoshDreamland on July 21, 2008, 10:06 p.m.

How to prove to someone that they aren't really pissed off, using my favorite impulse based phrase.

Quote:
Ross says:

I'm pissed off

J@D says:

lol, ur moms pissed off

Ross says:

lol, ur dads pissed off

J@D says:

lol, ur unkles pissed off

Ross says:

lol, ur second cousins …

[ENIGMA] Parser sneak peek

Posted by JoshDreamland on June 18, 2008, 9:48 p.m.

Yes, that's right. My parser gets to be released for an alpha alpha, because I need data from various tests.

Basically, it's a console window. It'll walk you through what to do.

The requirement is that you have notepad in your system32 folder, or somewhere Windows can find it quickly. …

[ENIGMA] Final thoughts

Posted by JoshDreamland on June 10, 2008, 10:45 a.m.

Okay, haha. In reality, I'm not really that mad anymore now that everything is sorted out. In fact, I'm just gonna look to the future and let the projects do their own talking.

I guess I just find it frustrating that people can stare stupid in the face and not …