<font color=white>GM7Zip Public Release</font>

Posted by JoshDreamland on April 13, 2007, 3:18 p.m.

<FONT SIZE=5>NEW VERSION COMING SOON.</font>

This will be incorporated into 64Digits V3 as well. No arrangements can be made with Mark or Yoyo games, as they cannot seem to make up their minds or reply to an email.

<table class="ex" cellspacing="0" border="1" width="100%" cellpadding="3" bgcolor="#B9DCFF"><td><h1><font size=+12>GM7Zip</font></h1></td></table>

This is just a little announcement; <b><u>GM7Zip</b></u>, the compressor I have been blogging about recently, is up for its first public release.

It has also earned the Marbs seal of approval I sorta gave him. XD

<img src="http://64digits.com/users/marbs/marbs_seal_of_approval.gif">

In order to convenience the general public, a few provisions have been made; two involving the program, one more global provision involving 64Digits.

The first two of these are keys in the registry to make GM7Zip easy to access. One is for GM7z files, the other for right click exes. Both are optional, see below.

The 64Digits modification, done by FireStormX (thanks again, by the way [:)]) is simply support for GM7z files in your file manager. Another great reason to use this here.

Now, the link:

<font size=+2><a href="http://www.64digits.com/download.php?name=GM7Zip.zip&id=17829">Download GM7Zip now!</a>

<a href="http://www.64digits.com/download.php?name=GM7Zip_Vista.zip&id=17843">Download Vista Compatible GM7Zip release!</a>

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(I ask that people who use this program do so as an alternative to, or have as an alternative, standard Zip)

<table class="ex" cellspacing="0" border="1" width="100%" cellpadding="3" bgcolor="#B9DCFF"><td><font size=+12>Info</font></td></table>

GM7Zip is a compression program used exactly like WinZip that is designed specifically for GM7 executables, and also supports GM6.1 executables. GM7 executables are reduced by a quarter less than 2MB (1752030 bytes), GM6.1 executables are reduced by 575KB.

<b>Installation</b>

There is no installer. When you run the game for the first time, it asks to be put where it can stay.

You then choose what to associate it with. You can choose to association with GM7z files, EXE right click menus, Both, or Neither. It is perfectly safe, so I recommend both.

<b>After that it is ready to rock.</b>

If you associated with GM7z files, you can now double click them for instant decompression. Or, whether you associated or not, you can open the program normally and select decompss. Alternatively, you can drag a file to decompress into the program icon or shortcut.

If you associated with executables, you can right click one and select "Compress with GM7Zip" to do so instantly. To compress alternatively, or to compress multiple files together, you can open the program and select "Compress" (limited number of files) or you can dRag all files into the icon (unlimited number of files, but only one executable can be super compacted).

This program uses Zip compression after the first compaction to finish the job, see credits below.

Thanks to all who participate.

Also, User Bar:

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–OR–

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<a href="http://64digits.com/users/index.php?userid=JoshDreamland&cmd=comments&id=16134&refer=JoshDreamland"><img src="http://64digits.com/users/JoshDreamland/191176513559lw1.png" border=0></a>

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–OR–

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[[blk]url=http://64digits.com/users/index.php?userid=JoshDreamland&cmd=comments&id=16134&refer=JoshDreamland][[blk]img]http://64digits.com/users/JoshDreamland/191176513559lw1.png[[blk]/img][[blk]/url]

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Here are some screen shots:

<img src="http://64digits.com/users/JoshDreamland/PracticalCompress.PNG">

Here is a very practical example featuring JakeX’s <i>Sapphire Tears.</i> This look like it should be your game?

<img src="http://64digits.com/users/JoshDreamland/SUPPACompress.PNG">

This is a show of the pure power of this compressor. You make somewhat small games? I’ve seen similar C games at this size. That is just how useful this can be.

And with a constant compression rate, you’ll always have that base file size chopped off.

<table class="ex" cellspacing="0" border="1" width="100%" cellpadding="3" bgcolor="#B9DCFF"><td><font size=+12>Credits</font></td></table>

<font size=+1><b>Josh @ Dreamland</b></font>

Program Design,

research on compression,

GMVER scripts,

and all graphics

<font size=+1><b>Ism Avatar</b></font>

Absolutely stunningly

and completely amazingly

lightning fast binary

splitter/joiner Dll

<font size=+1><b>CoderChris</b></font>

GMZip Dll for Game Maker

that furthers compression

and binds additional

resources.

<font size=+1><b>DeadGames</b></font>

The interesting for GM

text boxes are by Dead Games.

Thanks dude, very

professional.

Comments

DFortun81 17 years, 7 months ago

[Make a GM7 version that is compatible with Vista.]

JoshDreamland 17 years, 7 months ago

serprex–

Thanks. XD Sorta slipped my mind. =p

ChIkEn

un-possible. That can't be done, just can't. It may be redundant, but the runner is still necessary.

Marbs–

Thanks a ton!

DFortun81–

I'll release a GM7 for ya, k?

Rob 17 years, 7 months ago

*Puts in GMC sig*

JoshDreamland 17 years, 7 months ago

Rob–

Thanks to you too!

Vista compatible released, DFortun. This is untested on Vista, but seems to work on XP. So report back to me once in a while, okay? Thanks!

Senar 17 years, 7 months ago

sounds like a plan

Omega_Squid 17 years, 7 months ago

Dude, good work…you have totally owned gm7!

Nothing Less than pure genius

100/10

FredFredrickson 17 years, 7 months ago

Hehe, maybe it's just me, but I just don't see why this is "pure genius."

No offense to you, Josh, but this is little more than a hack - and it doesn't compress anything. It just removes the runner from the EXE, thoroughly preventing anyone who doesn't know about it from running people's games correctly.

On top of that, you're only cutting off a negligible amount of size in the first place. Most of my games are probably going to hover around the 6-10mb range, I'd estimate… So lopping off 1mb worth of data from these file sizes is not worth the trouble, for me, or for people who might play my games.

And of course, though I hate to mention it, removing the runner from the EXE is a breach of the GM7 EULA anyway. [:/]

SquareWheel 17 years, 7 months ago

I'm going to put the banner in my signature, just to laugh in the EULA's face. =) I think everyone will have to release 2 versions of there game now, 1 for those with the compression, and one without.

biggoron 17 years, 7 months ago

Quote:
I just don't see why this is "pure genius."
Because it's so damn simple.

Plus, screw the EULA.

oOo 17 years, 7 months ago

This would be perfect if the user didn't have to download the decompressor to play the compressed exe. It was able to shave 31% of my game's filesize off, but i didn't use it because, as Fred said (it rhymes!), I think people would rather download a file that is 1mb bigger than having to download a decompressor and then downloading a file that is slightly smaller.