ENIGMA Details

Posted by JoshDreamland on Oct. 24, 2007, 7:05 p.m.

Some people seem to be foggy on the details of this project. So I'll try to be more clear.

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So far, we have my parser, which is the most important part of this project, and the interface, which is also a big thing to have, plus many functions Dylan has done.

I'll start with my parser, as it seems to be the center of confusion for people who haven't read my blogs thoroughly.

The parser takes anything GM will take, and makes it into code that C would be able to understand, if the functions were the same.

So, it adds semicolons, replaces "until" with "while !", so on, so forth.

This means that it can compile GML. Yes, compile it.

Meaning:

-Potentially less load time

-Cross-platformability

-Incredible speed compared to GM

-More options, with no need for Dlls of that language

–C++/GML scripts

And the list goes on.

ENIGMA is planned to be customizable. A lot. As far as code and stuff goes.

I believe we are making DND optional, and I plan to let you be able to copy it as ENIGMA's language. Meaning that newbs will be able to pick up on code faster, and pros don't have to put up with it.

We also have plans for debug mode, which unlike GM cannot be fucked, so you will be secure; and the room editor, which Dy;an plans to have a markup language for.

I myself have an idea for a new mode that if you didn't read up on in my previous blog, I do not plan to promise you. It will be hard to do.

As for Dylan's work, he has many many sprite and background, sound, and font implementations, and he is working on objects already. Meanwhile I'm getting the parser to support all this.

I will let Dylan blog on his achievements.

And yes, I plan to have some way to get your GMK / GM6 / GMD to ENIGMA automatically. Whether it be in the open menu, or as a separate converter. Whichever is legal.

You can help the project by coming up with tricky code you think the parser can't handle and sending it to me. See last blog for a couple codes it parsed.

For now, that's all, plz ask questions here instead of MSN so I can work on that parser when I need to. T_T;;

END

Comments

s 17 years ago

Don't even call it Beta1,call it an Alpha

JoshDreamland 17 years ago

MAKE ME

s 17 years ago

I already did,can't you tell who your own father is?

JoshDreamland 17 years ago

=O

YOUR NOT MY DADDY!

KaBob799 17 years ago

I would like to help in some way. I can do website stuff in php if you ever need anything.

biggoron 17 years ago

Alpha versions are reserved for demonstrations within the company and related companies, such as production companies.

biggoron 17 years ago

(IIRC)

JoshDreamland 17 years ago

Well bob, I'll let you know if we decide to get a site. =)

Dave–

let's go with that

s 17 years ago

@Dave=O RLY?Ima go release a PublicAlpha of Kibosh then so HA

EDIT=Dave just got pwnzorized