ENIGMA Details

Posted by JoshDreamland on Oct. 24, 2007, 7:05 p.m.

Some people seem to be foggy on the details of this project. So I'll try to be more clear.

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So far, we have my parser, which is the most important part of this project, and the interface, which is also a big thing to have, plus many functions Dylan has done.

I'll start with my parser, as it seems to be the center of confusion for people who haven't read my blogs thoroughly.

The parser takes anything GM will take, and makes it into code that C would be able to understand, if the functions were the same.

So, it adds semicolons, replaces "until" with "while !", so on, so forth.

This means that it can compile GML. Yes, compile it.

Meaning:

-Potentially less load time

-Cross-platformability

-Incredible speed compared to GM

-More options, with no need for Dlls of that language

–C++/GML scripts

And the list goes on.

ENIGMA is planned to be customizable. A lot. As far as code and stuff goes.

I believe we are making DND optional, and I plan to let you be able to copy it as ENIGMA's language. Meaning that newbs will be able to pick up on code faster, and pros don't have to put up with it.

We also have plans for debug mode, which unlike GM cannot be fucked, so you will be secure; and the room editor, which Dy;an plans to have a markup language for.

I myself have an idea for a new mode that if you didn't read up on in my previous blog, I do not plan to promise you. It will be hard to do.

As for Dylan's work, he has many many sprite and background, sound, and font implementations, and he is working on objects already. Meanwhile I'm getting the parser to support all this.

I will let Dylan blog on his achievements.

And yes, I plan to have some way to get your GMK / GM6 / GMD to ENIGMA automatically. Whether it be in the open menu, or as a separate converter. Whichever is legal.

You can help the project by coming up with tricky code you think the parser can't handle and sending it to me. See last blog for a couple codes it parsed.

For now, that's all, plz ask questions here instead of MSN so I can work on that parser when I need to. T_T;;

END

Comments

OBELISK 17 years, 2 months ago

The logo nearly gave me a heart attack. :‡

s 17 years, 2 months ago

Silly Josh,don't post stuff on ENIGMA in the subname if you don't want to be pestered over the MSNing

And yes,I'd have to say the hype you've generated is quite odd.I'm always surprised by how much charisma you seem to have

DFortun81 17 years, 2 months ago

YEAS IT CAN!

JoshDreamland 17 years, 2 months ago

Yayz it's cool.

Obe–

Render it yourself then. Make it better. :p

Serpy–

But I wanna. :[

Polystyrene Man 17 years, 2 months ago

Quote:
And yes, I plan to have some way to get your GMK / GM6 / GMD to ENIGMA automatically. Whether it be in the open menu, or as a separate converter. Whichever is legal.
That will be awesome if you can pull it off. I am really looking forward to this.

If you need ideas for improving the room editor, this guy seems to know what he's doing.

sk8m8trix 17 years, 2 months ago

*makes a light cough*

basilamer 17 years, 2 months ago

I created a Wikipedia article. Read my blog.

DFortun81 17 years, 2 months ago

*gasp*

ludamad 17 years, 2 months ago

Wait, do you have all the drawing functions working and all that yet?

PY 17 years, 2 months ago

Nice.

Can the parsey do all the functions?

(Also, how can you be sure Mark Overlordmars won't sue you. You are, after all, aiming to create something free that's better than his!