Progress slowed down for a day or two but now I'm back to making good progress. I made a server list system on my website and created the necessary code to handle it, so now you can just look at a list of server instead of having to type in an ip address.
Outside of that I've made a few minor improvements to the lobby and apparently introduced a whole bunch of bugs to the actual online gameplay. Like a shadow dot following you around unless your the host because for some reason the client code is recieving its own location and thinking it's another player. Very odd considering I haven't even touched that code recently.Anyway, all of this server progress means I'm almost done setting up the basic lobby functions. All thats left is a basic chat feature and a better join/leave feature and then I can return to the gameplay. Once I do a bit more work on the gameplay I should be ready to release a demo on here.I'm mostly doing these early blogs to keep myself motivated =p No new picture in this one since I haven't been working on actual gameplay.also:
Quote: a topic on gmg
I'm thinking I'm going to want more types of obstacles/bonuses scattered around the levels. Right now I've thought of speed boost/slow down, holes, bouncy walls, switch-activated traps, timed lasers and maybe some sort of poison that kills you if you are in it too long. Anybody have some good ideas I haven't thought of?
What kind of game is this?
Suggested reading.
Kabob, what did you do to your hit counter?
The first person who screenshots Kabob's counter getting so big it touches "KABOB799'S PAGE" wins a free beer from me the next time we meet. Ok, go.
GMG is still alive? :OGMG is barely alive but I find it a good place to have game discussion.
My hit counter has been like that pretty much ever since I became an admin =p When you first load the page it's at my actual hit count.http://img525.imageshack.us/img525/5188/toomany.jpg
MAN, THAT'S A LOT OF CHEESE.