PLatformed is coming along very well. I'm soon to make a website for it on Twisterghost.com, and I have more music as well for it! A demo is fast approaching, everyone. So watch for it on the front page.
Can't post screenies right now, because I'm at school and I can't access my computer at home at this second, so I'll update it later once I get home.Anyways, I've added many things since the last update on PLatformed. For one, the Battle System is done, and I've decided on a system that will work for the leveling as well as add tactics.The Level-Up SystemThe idea of it is that each enemy, when defeated, will give a base value (.05 to 1 range in a stat right now, probably will change), but stats don't update immediately. When you save your game, you will have the option to update your stats. The key here though is that Every enemy increases what I call an Interest Bar. The interest bar increases by probably .05% to .25% depending on difficulty (Bosses give more). Each time, I haven't decided to do it after-fight or stack it when updating, but one of those will occur. Today, I plan on…Making the sprite and animation for the Save Stations.Decide on stat building thingsImplement a few more enemiesKenon will be back with some screens in probably 6 hours.-KenonEDIT: Some quick calculations show that it would take 40 enemies at max of .25% with the increase bar to 110% the normal gain.136 enemies nets a 140% gain, which nets you about 40 more stat points on average for that amount.http://willhostforfood.com/access.php?fileid=13733My own reference needed for that.
That was so last year.
lol@Obel.
Man, I'd better get tTEP out before PLatformed!