My mind is racing. I'm going to attempt the impossible: Work on PLatformed enough to make a decent demo.
How hard will this be? It will be very hard. I'll have to make all the animations I'll need, resprite Blaster and his animations, make pretty effects, program the battle system (I have confirmed how it will be, the programming will be the hard part XD. Not that hard though.), make some cutscenes, and package this all in!Well, I need a challenge, and hopefully, today's my final day of school. A demo might be out at the start of June. If it is, then rejoice; PLatformed will not be delayed.I'm not planning on failing this demo shot though. The window will be perfect for testing my abilities. Anyways. Wish me luck.
I think he's working on an excuse as to why he won't release it
Good luck. :D
I've actually been wanting to play PLatformed for a while now, but, you know, the delays and all…Hmmmmm…
Maybe Kenon is not actually Kenon,but an evil clone that hath cometh to deliver the spawn of satan!!I'm on to you… [/mayorwest]Seriously though, I look forward to it!Days until PLatformed's release: 27569
You have to package 6892 1/4 days worth of work to get this done in 4 days. In one day, that is.EDIT: I won't actually release a demo at that point. The workload is staggering, and I'm noting many bugs being created. But the overall demo will be out in the first half of june.
=(
So how did that game idea I gave you go?
Time's up.