And why should I get it?
I've been working more with level design, and if you know what I mean by work, I mean not work.I got accepted into UT Austin's School of Natural Sciences, I may be accepted to Rice Univ's, I'm waiting on that.I hope I do, but you know, so many of my friends are going to UT. I really think I should go there.Anyways, why should I get GM8?STILLTF2 OBSESSED
You can always make new friends in college. Change is good once in a while
Yum, Rice. Also, nothing's good about GM8. It has a new sprite editor. Wheeee, not impressive. Don't waste your money.
Good luck in university. Great stuff thar.GM8 has a new code editor too! It numbers and highlights the lines!
TEE EFF TOO FTW Good job with your acceptance into college.To pay for Sandy's trips to the Opera, duh.
Uni is, like, awesome.
Gm8 looks nicer. The D&D is easier to use. The collisions are now extremely precise and the automatic collision masking on sprites is REALLY hard to work with. That's all that I've seen that's new on GM8.
@Dabridge: BY friends I meant Rawrspoon, a classmate, and a former classmate who I rarely see who would probably beg me to go to UT :P.
I'm gonna love college either way.First time I saw UT, I thought Utah. Second time I thought Unreal Tournament.
…The latter would suit you best.- Sprite editor
- Code editor- Spiffy new logo, courtesy of one of our own- Trigger events (you can define your own events without mucking around with step and user defined stuff)- Games load much faster- Non-square sprite bounding boxes, with a seperate one allowed for every subimage.- And that's kinda it8 is a bigger improvement on 7 than 7 was on 6, but 8's not free to those who already bough 5, 6, or 7. So yeah. I got it as a Christmas present.Wasn't GM's runner rewritten in C++ for GM8? Even if it wasn't, FPS and loading times are noticeably better for me.