MMORPGs pwn you

Posted by Magicman657 on June 22, 2006, 4:48 p.m.

That's right, I said it. My current project is an MMO called MagiQuest. And well, it's going slower than I originally planned, but every day I come up with an even more cool idea of things to do for it. I'm trying to work out a way to ensure that the game will be fun for ages to come and retain a stable and balanced economy. Right now, I finished programming all the inventory stuff, and I am finishing the stuff I added to allow for Item Set bonuses >:) . I have a long list of things to do, so that'll be around for a while. Here is where you come in. I simply want you to list in order what you think would be added first (top of the list) and what should be added last (bottom of the list). Here are the things that are on the list:

*Mod features (like kickin people off and banning people)

*Forging, Mining, Smelting skills

*Magic spells

*Monsters / Fighting skills

*Player vs player stuff

*Safe trading system

*Advanced chat system with /commands

*Increased security against hackers

*Huge world map

Some of these things have been worked on, some will probably take more time than others, but in order what do you think is more important to have?

Comments

Acid 18 years, 6 months ago

*Monsters / Fighting skills

*Huge world map

*Forging, Mining, Smelting skills

*Magic spells

*Advanced chat system with /commands

*Player vs player stuff

*Mod features (like kickin people off and banning people)

*Safe trading system

*Increased security against hackers

There. :D

I said security agains hacker last because if you don't finish everything else first, it would be confusing to implement security on things you haven't even made yet, right?