What do I have to say today? I'm not entirely sure. So I'm just going to write.
Today, I started work on my DnD campaign. It's set on a continent that I started designing, a continent by the name of Lian'röh. It consists of multiple cities, villages, metropolises, and people. The central area of the continent, the metropolis Zentrith, is, accordingly, the economic center of the entire continent. Therein the trade organization that regulates imports, exports, and the entire economy of the continent itself is located. Exactly in the center, too. It's the only place on the continent to feature what we would call "tenement houses," made of pure mithral. They stretch up to at max, 40 floors. The population of Zentrith is about 600,000, the city itself being at least 200 miles from one side to any other side. Yes, A very large place. Zentrith is where the king of Lian'röh resides, in the northern part of the city.On the sides of Zentrith are the four main cities of the continent: Degat, home of the bards, and the Quicktongue guild, famed for its brilliant bards; Drachon, famed for the spellcasters who live there, rumoured to be formed by wyrms taken to human form; Rï'inth, the home of all warriors, and the center for strategic war operations within Lian'röh; and Filium, the political center of this continent.On to other details of the continent. There are two other metropolises: Grooteveld, and Ortlemagne.Grooteveld is the educational center of the continent. It's about, if not completely as big as, Zentrith. It has two residential sections zoned, one in the southwest corner, and one in the northeast. Every other part of it is educational zoning. Colleges, primary schools, et cetera. Each residential zone has at least 200,000 people living there. This area is where one of the most famous residents of Lian'röh, Rósz, the most educated barbarian in the land, and the dignitary between the continent, and the area on the northeast part of the map, Barbaricius, the home of the barbarians.The final metropolis is named Ortlemagne, and is the labourial center of the continent. In the center, the continent's livestock market and reserve is located. It is the most fertile location on the continent, therefore making this area the agricultural center of the content. It is situated on the leg of the continent, in between the coasts of Hextor and Heironeous. This area is where Pöl, the supposed founder of the continent, resides. He is as old as the continent (650 years). Just as well, Tr'yr lives here, the only person to ever escape from Ynselnr. Consequently, he's insane.To explain what Ynselnr is, it's an island to the northwest of the continent. It is rumoured that magical beings live there. Every now and then, search parties go there to explore. They never come back, with the exception of Tr'yr.On the northeast end of Lian'röh is the Land Of No Return, a desert gated off from the rest of the continent (think the desert in Gerudo Valley, although that isn't the best example), and on the other side of that desert, Barbaricius, the land of the barbarians, and the area where Sabat, king of the barbarians, resides.The continent is a self-governing colony in a way. It is ruled under what they like to call an empire, but it's more similar to democracy. There's many rights that the people have, most of which are the same rights as those of an American Citizen. However, their legal system has an interesting side to it. Any sentencing to legal punishment has an amount of time associated to it. Throughout a person's life, they can accumulate what is known as positive time, by doing good deeds. The amount of time they accumulate is determined by the deed, and the focus of it. For instance, let's say that someone built a new city on the north part of the continent. Now, that's already a good deed, unless it was meant to be a base of evil. The amount of good is attributed to the focus of the city. Let's say this person built it, without being paid or anything, for the good of the entire continent. THat would be a good deed worth, say, 50 years. Any time that person commits a crime, they can choose to opt out of taking legal punishment by taking time away from their positive time equal to the amount of time given for the legal punishment, unless the charge is something severe, such as terrorism.The person can choose to opt out within court, if they so wish, OR, go through with the punishment for a while, and let the negative time decrement. For instance, they could stay half the time, then opt out for only half the total amount of time they would have had to if they opted out in court.No good deed goes undocumented in Lian'röh. And yes, that is literal. Every last thing that someone does is documented somewhere.Anyways, that's the most important points of the continent. I didn't go over any of the towns or villages, though. Just metropolises and continents. So yeah. There's a lot more to say.
Oh, well then. Sodomy.
d20 > all.Designing new worlds is so much fun!
Onoz you rolled a 1