~StickmanGUNS~

Posted by Majatek on May 26, 2008, 9:45 p.m.

Check it out, what do you think? Spent an our pixelling these guns last night - posting the image here to show the rest of 64digits of my spriting skills! :D

Again, with the stickman theme, I am going to cheat (just a little bit, I promise) with the stickmen sprites by animating them in flash. That way I can easily put in bullet time, while making them smoothley animated. :D

If you think these guns are crap, post me a couple of lines for more gun sprites (for example, Volume 2) to put in the game! :)

Here is what I am TRYING to do (well, it is a big thing right?), but I got the basics in advanced programming by now, and STILL my game that I sumbitted a WEEK ago is not checked… MODS WHERE ARE YOU??!!? You prommised to do it within two days… :(

:D

Comments

Mush 16 years, 7 months ago

Did you do the AA on the weapons yourself?

Majatek 16 years, 7 months ago

Yup, in paint, using only 4 colors (White, Light Grey, Dark Grey, Black)

That is why it took me an hour. ^-^;

Mat 16 years, 7 months ago

I guess alot of that hour was getting the perfect shapes on diffeerent guns.

PY 16 years, 7 months ago

They aren't bad.

Um… yeah, the stickman game… similar to that vid… err.

Yeah, just do it :D

I recommend GMPhysics for the ragdolls, and do destructible terrain.

Getting the two to play nice could be a bitch, but if you manage it, it'd be incredible.

BigB0ss 16 years, 7 months ago

nice weapons

me like weapons :D

JW 16 years, 7 months ago

Alphamask it please then.

Astro Haggis 16 years, 7 months ago

OMG 666TH HIT!

Majatek 16 years, 7 months ago

@ Mat:

Yup, that took about half-an-hour to get the gun shapes right, and the other half for AA. :3

@ PY:

I got my own physics model (it works just like GmPhysics, without the dll).

@ BigB0ss:

Thx! I like them to! :D

@ Nobody:

They are the alpha-maks. I use them as the alpha image, and use a plain color (or texture) in the color image, and then I use the function; sprite_set_alpha_from_sprite(color,alpha)

@ Astro Haggis:

Woooo! *Insert devious grin*

PY 16 years, 7 months ago

It isn't as good as GMP, I can assure you.

Majatek 16 years, 7 months ago

well, yeah - there are no body-to-body collisions, but it is self-contained and self-written…

- so I dont have to credit anyone :D

…and compatible with Gm6+ :D

AND pretty close to real physics. it uses nodes that make up the object collision points.