Check it out, what do you think? Spent an our pixelling these guns last night - posting the image here to show the rest of 64digits of my spriting skills! :D
Again, with the stickman theme, I am going to cheat (just a little bit, I promise) with the stickmen sprites by animating them in flash. That way I can easily put in bullet time, while making them smoothley animated. :DIf you think these guns are crap, post me a couple of lines for more gun sprites (for example, Volume 2) to put in the game! :)Here is what I am TRYING to do (well, it is a big thing right?), but I got the basics in advanced programming by now, and STILL my game that I sumbitted a WEEK ago is not checked… MODS WHERE ARE YOU??!!? You prommised to do it within two days… :( :D
Did you do the AA on the weapons yourself?
Yup, in paint, using only 4 colors (White, Light Grey, Dark Grey, Black)
That is why it took me an hour. ^-^;I guess alot of that hour was getting the perfect shapes on diffeerent guns.
They aren't bad.
Um… yeah, the stickman game… similar to that vid… err.Yeah, just do it :DI recommend GMPhysics for the ragdolls, and do destructible terrain.Getting the two to play nice could be a bitch, but if you manage it, it'd be incredible.nice weapons
me like weapons :DAlphamask it please then.
OMG 666TH HIT!
@ Mat:
Yup, that took about half-an-hour to get the gun shapes right, and the other half for AA. :3@ PY:I got my own physics model (it works just like GmPhysics, without the dll).@ BigB0ss:Thx! I like them to! :D@ Nobody:They are the alpha-maks. I use them as the alpha image, and use a plain color (or texture) in the color image, and then I use the function; sprite_set_alpha_from_sprite(color,alpha)@ Astro Haggis:Woooo! *Insert devious grin*It isn't as good as GMP, I can assure you.
well, yeah - there are no body-to-body collisions, but it is self-contained and self-written…
- so I dont have to credit anyone :D…and compatible with Gm6+ :DAND pretty close to real physics. it uses nodes that make up the object collision points.