Excellent.

Posted by Majatek on Oct. 11, 2010, 3:41 p.m.

As a result, I managed to advance with my car game - physics are completed (Not collision physics, just so that you know), a replay function is added (Records your time/race, so that you can later on load your "Ghost car" from a file) and A.I. has been fully integrated.

It looks way more impressive when you actually race against the AI - they stick to the track extremely well (Even if they have the same physics as you - no railroad "follow path" cheating crap here) and if they spin off/crash, they will try to reverse, turn, and drive back onto the course.

But the project's design isn't final - the art will be replaced by spriteart that I have done, as this is my final year's project that I have to complete in about 4 weeks.

It will include:

  • Arcade mode, with a small amount of cars and tracks to choose from.

  • GT mode, where you have to buy your cars which unlocks extra cars for arcade mode. The further into your campaign, the more tracks you will unlock for Arcade mode, too.

  • Timetrail mode, where you race against the clock, or against existing ghost-car data that will be included with the game, or against your friend's ghost car data (You are able to save ghost car data into a file, and even upload it to the internet).

    Also, the game will be styled after MASHED, Gran Turismo 1 and Micro Machines. There will be many sub-modes for races (Like a points tug-o-war, for example)

    Got suggestions? Tell me! I would like to try and make this game as fun as possible.
  • Comments

    Eva unit-01 14 years, 2 months ago

    We can haz early alpha?

    Majatek 14 years, 2 months ago

    I'm going to add boundries, some obstacles, speedups, jumps, and then I shall release the early alpha in about an hour or two :)

    Juju 14 years, 2 months ago

    A video would be nice. Also, you should make the smoke less aggressive.