Okay, so when I said I wasn't developing Ordos Machina anymore, the reason why is because I'm devoting my time to a few other projects.
The main one of these projects is, of course, Fear Tactics. I've been looking at the story and game mechanics, and I'm still working all of that out.But first the game needs a name change. I'm thinking something along the lines of"Pandora"What do you think? I kinda like it - simple and elegant, but with a darker undertone. I'll see if I can get a preview title screen or something for it, just so I can see what the name would look like in the game. I know that's a little silly, but its important!I'm also developing the card backgrounds and the actual battle system (which for those who don't know will be a virtual dice-based card game).The most important thing, and the thing that has held me up for this long, is the ability to add external content. I would eventually love to be able to release a 'core' game to you guys, and then add extra content later on (mainly extra creatures). The thing that gets me is implementing them in the game SMOOTHLY. This will take a LOT of work, and a great deal of very careful thought needs to go into the engine. Which is why I'm going to say, while you may get sneak peeks of creatures in the game, don't hold your breath for even the demo version - this one will take some time.On a blog-related note, I've decided I might take some time out here and there to talk about some tidbits of info you guys might find useful. Things like developing a design document, feature lists of games, graphics, sound and story. It could be interesting.Is that enough? I think I wrote a lot. These blog entry boxes need to be bigger, damn it!Anyhoo, let me know if there are any particularly cool features you'd like to see Pandora have, or awesome creatures that I like, totally HAVE to like, LITERALLY add or whatever.:3 byee
Bye Malaika :(