64D Com-Unity Game

Posted by Moikle on April 6, 2015, 12:13 p.m.

What do you guys think about doing a community Unity game?

Remember when we did that 64d community RPG? I really enjoyed that, and want to do something similar.

Our community games tend to revolve around game maker, which we are all pretty much fluent in, I was thinking that we could all work together on something we are slightly less familiar with. People who already know unity can point the rest in the right direction and offer support as well as stabilize the probably messy buggy code we produce.

Everyone, no matter your experience can take part, as long as you have some idea of how C# works, and have some idea that you can contribute. Even if you doubt you can even make a hello world program using tutorials, you could submit some art for the game, 3d, 2d, textures, sound, level design, writing, anything that comes to mind. Just get yourself the free version of unity, and do the basic tutorials to familiarise yourself with the navigation and the very basics of the program.

We could take turns to add to the game, like we did with the community rpg, we would share the files with everyone using git, so others can see how it is progressing/offer suggestions/support. That or we could take a less structured "add stuff whenever, as long as you don't delete other people's stuff without asking, and document all your additions." approach.

I am well aware of how interest in these community projects often tapers off and it gets abandoned, but if we don't restrict ourselves to a specific order, and are allowed to come back later and add stuff, then I suspect a few people will be left adding to it for quite a while.

I propose we write up a very basic GDD together at the start to keep ourselves focused on a common goal for the core aspects of the game, and to decide things like genre/setting/important mechanics and things like that.

yes, this blog is very rambly, but it is just a brainstormy type thing, and if anyone is actually interested then I will write up a clearer blog and plan for the project.

So?

Comments

Moikle 9 years, 7 months ago

oh I only made that rule because I thought you had to open it to import. Just to help prevent conflicts

Moikle 9 years, 7 months ago

My skype username is "redmoikle" by the way

Polystyrene Man 9 years, 7 months ago

We use unity where I work and git is definitely the way to go. Just make sure you enable visible meta files and save your scene before making a commit. Conflicts are almost always unity-generated files so you can safely discard any changes to them when merging.

Kamira 9 years, 7 months ago

If you need a Gmod animation that has absolutely nothing to do with the game, I'm your man.

spike1 9 years, 7 months ago

I'd love to join this if I can make the time :). I'll do whatever is left (shader programming/general programming, modeling, music etc). I definitely think doing some sort of voice chat during the early stages would be good, deciding the gameplay and story of the game should be a group thing :).

Acid 9 years, 7 months ago

Good luck!

I'll give everybody ONE American Penny EACH if you guys actually pull this off.

Protips:

- Use Git

- Dedicate a half hour everyday/every other day to meet in Skype or something to keep it organized and keep each other consistent

- Jump back on the horse if you fall off. Don't make excuses or get embarassed if you miss a few days/weeks… just get back to it.

- Define roles now and stick to them as best as possible

- Just fucking finish it

spike1 9 years, 7 months ago

That last one deserves a few xkcd comics.

Edit: Not quite right, but appropriate enough :D.

Moikle 9 years, 7 months ago

so when would be the best day to meet on skype/ts and talk over how this is going to go down?

Nopykon 9 years, 7 months ago

Weekends would best for decisive talks I think, I you wan't people from all regions to be able to join in.

Alert Games 9 years, 7 months ago

I agree with Acid and PM here; I'd be much more comfortable working on the project using Git. And good points Acid, this is the way a project will get done.

I'm sure once we figure out what we would like to do, then we can make a list of everyone's skype. (Though, if anyone has a recommendation on a good microphone/headset I would be grateful.)

Also, its important to determine the people in charge of the project and it's repository so that the project can have some consistency and organization.