64D Com-Unity Game

Posted by Moikle on April 6, 2015, 12:13 p.m.

What do you guys think about doing a community Unity game?

Remember when we did that 64d community RPG? I really enjoyed that, and want to do something similar.

Our community games tend to revolve around game maker, which we are all pretty much fluent in, I was thinking that we could all work together on something we are slightly less familiar with. People who already know unity can point the rest in the right direction and offer support as well as stabilize the probably messy buggy code we produce.

Everyone, no matter your experience can take part, as long as you have some idea of how C# works, and have some idea that you can contribute. Even if you doubt you can even make a hello world program using tutorials, you could submit some art for the game, 3d, 2d, textures, sound, level design, writing, anything that comes to mind. Just get yourself the free version of unity, and do the basic tutorials to familiarise yourself with the navigation and the very basics of the program.

We could take turns to add to the game, like we did with the community rpg, we would share the files with everyone using git, so others can see how it is progressing/offer suggestions/support. That or we could take a less structured "add stuff whenever, as long as you don't delete other people's stuff without asking, and document all your additions." approach.

I am well aware of how interest in these community projects often tapers off and it gets abandoned, but if we don't restrict ourselves to a specific order, and are allowed to come back later and add stuff, then I suspect a few people will be left adding to it for quite a while.

I propose we write up a very basic GDD together at the start to keep ourselves focused on a common goal for the core aspects of the game, and to decide things like genre/setting/important mechanics and things like that.

yes, this blog is very rambly, but it is just a brainstormy type thing, and if anyone is actually interested then I will write up a clearer blog and plan for the project.

So?

Comments

Castypher 9 years, 7 months ago

I just wanted to say that your avatar is absolutely fantastic.

My Skype is kilin08 by the way. And I'm most free on weekends (usually all day) but only late on weekdays (after 5 PM mountain time).

Acid 9 years, 7 months ago

Just as a note, I'm not committing to help with this, but if you guys REALLY need something, hit me up.

I'm not more qualified than anybody else to do anything, though. And I'm unavailable for anything until after May 15th.

Acid 9 years, 7 months ago

Oh, and quit with the feature creep bull shit every community game does. Make something simple and just finish it. If your game is bigger than a one month project, you will fail.

(I didn't say you guys DID feature creep already, I'm saying don't do it.)

Nopykon 9 years, 7 months ago

Yeah, I was thinking something very small but cool. One idea is to do a jam-game for LD32 in two weeks. Otherwize, just something in that order of scale.

krstffr90

Moikle, your banner is extremely offensive to OCDs! >:(

A_64 9 years, 7 months ago

Hey, I'm new! Made an account just for this! And…

I'd be extremely up for contributing and helping out with this project. Sounds like we could make something really cool.

I'm fairly competent with Unity but can't do art, sound or story at all but hey I can try right? Or we can just leave it up to the people who might be slightly better at art than me and my paint skills.

Sounds like fun though, I'm definitely interested.

Moikle 9 years, 7 months ago

I am well aware of the danger of feature creep, that is why i want us to make a gdd and have people keep reading it regularly to keep us focussed. I have learned an effective design philosophy from 3d modelling, blocking out the entire model before putting finer and finer details in it. Lets not get bogged down in the details.

Oh hey, is that Alex?

@kilin thanks, i actually don't remember the photo being taken, because of reasons, but the morning after i thought it was funny. Me salivating over chicken

And steve, how did you know A_64 knew me?

flashback 9 years, 7 months ago

Astryl 9 years, 7 months ago

Quote:
And steve, how did you know A_64 knew me?
If I had to hazard a guess, I'd say he knew through the referral feature nobody ever uses. :P

Acid 9 years, 7 months ago

Or maybe Steven IS Moikle, and Moikle is just his imaginary projection that he only feeds limited information.

Jani_Nykanen 9 years, 7 months ago

Not sure why, but this blog has crashed Firefox on Ubuntu two times and Chrome on Android everytime I open this…

Anyway, I have nothing against the project, although it's very unlikely I'll bother to do anything. Unless we are going to do something 2D.