Here's a screenshot of the interface I'm working on for SpiritLess:
I made a video to document my progress: The game's graphics will be entirely made in the draw event and will not use any sprites or other image files. I've also been creating and designing some terrain tiles for another outside project that I think has already went down the drain. __________________________My summer has been relatively uneventful so far. The only thing I've done other than sitting at home procrastinating doing my summer reading is playing golf – which I've never really done before. It's actually a lot more fun than it looks on TV but also a lot more difficult. The only other thing I have planned is going to the Six Flags park in Vallejo, CA with my friends. ___________________________I'm ready for a new competition.___________________________ Quote from the GMC:I Have Big Problems With My Mmorpg Platformer., Name still undecidedFirst: I cant get the other players to goto the places there at on there side.Second: i cant get my chat to scroll.Third: My server keeps freezing btw I'm using the ("-0NL1N3-") engineFourth: I can not get my characters to be somewhat custom.Fifth: I'm using masks to get my character to run smoothly but After I used this function it wont run smoothly "mask_index = 2;"Sixth: My name for the Robot Platformer MMORPGIf you need any more info just ask.P.s This post would be better if I didn't need to go! _________
Oh god, I hate noobs.
Is that why you selfharm?
Zing.
Procedural graphics are great in how dynamic they are, I hope you'll continue to push that dynamic capability
Looking at that, I find it hard to believe that I used to visit the GMC regularly. How DID I put up with it?
Looking very good so far. As a spriter, is frustrating for you (at least somewhat)? Keep up the good work