Procedural Glossy

Posted by Mush on July 25, 2008, 4:41 p.m.

I've been experimenting with primitives and blend_modes to generate different styles to use for the interface of SpiritLess, but in the end I decided to use a glossy look:

(Completely procedurally generated, btw.)

How does it look?

For anyone interested, I estimate that the game is 8.306% completed.

_________________

I was bored so I made this:

+2 pts. goes to whoever can guess the sport. Now I want to make a game with it. >.>

I searched for some other games that also had procedurally generated graphics, and I found this:

http://www.theprodukkt.com/kkrieger . The game is an FPS and all of its models, textures, etc. are completed generated by code. The amazing thing about it is that it's file size is only 96k!

http://www.google.com/search?q=the+answer+to+life,+the+universe,+and+everything&rls=com.microsoft:en-US:IE-Address&ie=UTF-8&oe=UTF-8&sourceid=ie7&rlz=1I7ADBF

"Our galaxy weighs three times 10 to the power of 42kg - a number written as 3 followed by 42 zeroes, which has echoes of author Douglas Adams's fictional answer to the question of life, the universe and everything in his series Hitchhiker's Guide to the Galaxy."

Also, I made a new banner.

Comments

Unaligned 16 years, 5 months ago

Hockey? (is aware that he might be terribly wrong)

s 16 years, 5 months ago

The inner circle clashes with the outer

Mush 16 years, 5 months ago

Hockey? No.

Still working on the inner circle.

flashback 16 years, 5 months ago

Lacrosse.

Misconstruct 16 years, 5 months ago

Glossy is hot.

Mush 16 years, 5 months ago

@FB & LS: Yep.

elmernite 16 years, 5 months ago

dang, flashback beat me to it.

-Elmernite

Misconstruct 16 years, 5 months ago

Looking at some of your past blogs, I gotta say SpiritLess looks awesome.

Bryan 16 years, 5 months ago

yay for glossy.