I've been experimenting with primitives and blend_modes to generate different styles to use for the interface of SpiritLess, but in the end I decided to use a glossy look:
(Completely procedurally generated, btw.)How does it look?For anyone interested, I estimate that the game is 8.306% completed. _________________I was bored so I made this:+2 pts. goes to whoever can guess the sport. Now I want to make a game with it. >.>I searched for some other games that also had procedurally generated graphics, and I found this:http://www.theprodukkt.com/kkrieger . The game is an FPS and all of its models, textures, etc. are completed generated by code. The amazing thing about it is that it's file size is only 96k!http://www.google.com/search?q=the+answer+to+life,+the+universe,+and+everything&rls=com.microsoft:en-US:IE-Address&ie=UTF-8&oe=UTF-8&sourceid=ie7&rlz=1I7ADBF"Our galaxy weighs three times 10 to the power of 42kg - a number written as 3 followed by 42 zeroes, which has echoes of author Douglas Adams's fictional answer to the question of life, the universe and everything in his series Hitchhiker's Guide to the Galaxy."Also, I made a new banner.
Hockey? (is aware that he might be terribly wrong)
The inner circle clashes with the outer
Hockey? No.
Still working on the inner circle.Lacrosse.
Glossy is hot.
@FB & LS: Yep.
dang, flashback beat me to it.
-ElmerniteLooking at some of your past blogs, I gotta say SpiritLess looks awesome.
yay for glossy.