2 Week Game Collaboration!

Posted by Mush on April 5, 2009, 9:24 p.m.

While trying to think of things to do over spring break, I came up with the idea to organize a collaboration of 64digits members to make a game in two weeks.

Here's how it'll work: a team of 14 members (or less) will be split up into programmers and artists. Each member will have 24 hours to work on his/her part of the development process. The next member on the chain will pick up the project where the last person left off, and so on.

It's sort of like a game of telephone, only it's drawn out over 2 weeks and thousands of miles. It'll be interesting to see the end result.

Sound fun? Maybe it will be, only if I get enough interest.

Here's a schedule (subject to change w/ suggestions):

Design

Day 1: Overall design: genre, mechanics, story etc.

Art

Day 2: Character Design/Spriting

Day 3: Enemy Design/Spriting

Day 4: Character Animation

Day 5: Enemy Animation

Day 6: Background Tiles

Day 7: Music/Sound Effects

Programming

Day 8: Engine

Day 9: Engine

Day 10: Engine

Day 11: WILD CARD

Day 12: WILD CARD

Day 13: Special Effects?

Synthesis

Day 14: Put it all together!

Where have I see this before?

Comments

Xxypher 15 years, 9 months ago

Sounds awesome, but it never works out.

Iluvfuz 15 years, 9 months ago

I'll do all the parts in one week.

Mush 15 years, 9 months ago

Who was I kidding… -_-'

blueBX 15 years, 9 months ago

Why not just create a game in a week? I mean the idea sounds like fun but I doubt anyone here will be motivated enough to actually go through this.

NeutralReiddHotel 15 years, 9 months ago

Quote:
Day 8: Engine

Day 9: Engine

Day 10: Engine

That sounds fun…

Too bad this kind of stuff never works out. Ever heard of 64D's slogan? "Driven by lazyness"?

Myth 15 years, 9 months ago

Sounds awesome, but it never works out.

TDOT 15 years, 9 months ago

Guess I'll go ahead and say what everyone else has :p

Sounds great, but it never works out.

Juju 15 years, 9 months ago

Don't think it's gonna work =\