While trying to think of things to do over spring break, I came up with the idea to organize a collaboration of 64digits members to make a game in two weeks.
Here's how it'll work: a team of 14 members (or less) will be split up into programmers and artists. Each member will have 24 hours to work on his/her part of the development process. The next member on the chain will pick up the project where the last person left off, and so on. It's sort of like a game of telephone, only it's drawn out over 2 weeks and thousands of miles. It'll be interesting to see the end result. Sound fun? Maybe it will be, only if I get enough interest. Here's a schedule (subject to change w/ suggestions):DesignDay 1: Overall design: genre, mechanics, story etc.ArtDay 2: Character Design/SpritingDay 3: Enemy Design/SpritingDay 4: Character AnimationDay 5: Enemy AnimationDay 6: Background TilesDay 7: Music/Sound EffectsProgrammingDay 8: EngineDay 9: EngineDay 10: EngineDay 11: WILD CARDDay 12: WILD CARDDay 13: Special Effects?SynthesisDay 14: Put it all together!Where have I see this before?
Sounds awesome, but it never works out.
I'll do all the parts in one week.
Who was I kidding… -_-'
Why not just create a game in a week? I mean the idea sounds like fun but I doubt anyone here will be motivated enough to actually go through this.
Sounds awesome, but it never works out.
Guess I'll go ahead and say what everyone else has :p
Sounds great, but it never works out.Don't think it's gonna work =\