Backgrounds:

Sprites:




Unnecessary Animals:

Boss:
ProgrammingPlayerMovement- Directional- Jumping- Ducking
Collisions- directional- gravityAttacks- collision checking- slash- stab- aerial
- ducking
- comboEnemies Ground - patrol- charge (provoked)- projectile (blind fire)
- projectile (provoked)
Air- Free flying- homing
- object dropper (blind fire)
- object dropper (provoked)
Water- Jumping
Bosses- Boss 1
- Boss 2
- Boss 3
- Etc.
StoryDialogue- textbox- keyword coloringCutscenes- Intro
- Etc.
very nice.
This went unnoticed to me til I saw your avatar change, nice work there.