Robo Steam - Dev Blog 6

Posted by Mush on Jan. 26, 2011, 10:40 p.m.

I didn't make much progress on my game this week – I did spend a lot of time deciding on an art style.

One possibility was 3D, which I have never tried before in Game Maker. My first attempt:

Anyone know how to get rid of the seams?

//I have this in the draw event of block objects
d3d_draw_block(x,room_height-y,0,x+32,room_height-y+32,32,texture1,1,1);

Slow progress:

Comments

Scott_AW 13 years, 8 months ago

That background is so ugly its pretty.

aeron 13 years, 8 months ago

Looks pretty sweet in action! You should make the idle stance a little more "active", or maybe like a slightly turned towards the camera:

Btw, I love the faces on the enemies haha

JID 13 years, 8 months ago

Looks great so far.

Finish it. Now.

Mush 13 years, 8 months ago

I'm having some trouble programming transitions for the animations, so for right now I'm just using placeholders. I think using a 3D view would make it easier to create more dynamic poses and movements (but at the same time make it harder to design the animations). Unfortunately, the enemy sprites are also placeholders :)

Next blog, I'll post some concept sketches I've done for the character and enemy design.

Cesque 13 years, 8 months ago

Screw 3d. Just use a lot of parallaxing, including foreground layers. :)

mazimadu 13 years, 8 months ago

@Cesque

Ditto

JuurianChi 13 years, 8 months ago

@Cesque

Preach on!

Juju 13 years, 8 months ago

Are you using D3D for the 3D or your own parallax thing?

Mush 13 years, 8 months ago

d3d is used in the picture I posted, but I've decided to stick with 2D + parallax.

Scott_AW 13 years, 8 months ago

Probably for the best, you can do more effects if needed.