i am horrible at smash 4.
i got this game for free… me and my buddy Ben went to my old hometown El Paso for a big Project M tourney. this is a modded version of Super Smash Brothers Brawl, because I personally got bored with brawl after I tried to play it competitivelytripping is stupid top-level matches take years and have no interesting combos, only campfests even the commentators sound bored.this is too easy to do so what a group of people did, was mod it to be more like this game:revival of melee: m2k vs shiz. one of the best comebacks in history big house 4, lucky vs mango. two childhood friends still having fun with melee 13 years later tiers are bullshit: no character in brawl can 4 stock metaknight because he's so overpowered. here you have a low tier (pikachu) 4 stocking a top tier (fox) just out of player skill so when you get a game that has as much hype as melee, there's no wonder that there was a group of people that got brawl hacked to be more like melee. and they've done it pretty well, so I started playing project m, and i've gotten pretty good with mewtwo. i tried looking for a clip of me playing in a crew battle a few months ago but it's not gonna happen… idk where it's at. you'll have to take my word for it that i've gotten pretty good.so me and ben went to El Paso to play in this free tournament. the winner was going to receive a free copy of smash 4 for the 3DS. naturally, i wanted to go to this tournament thinking I was going to win, because Ben had first said he was not going to go (he destroys me like no other) and the best two players in El paso were not going to enter. I got this in the bag right? yeah! nope, i lost to a bowser player. fucking. a.however, ben DID win, and he gave me smash 4. that's how little fucks he gives about it. so i've been playing it, thinking i'm good at it… and i keep losing close sets online. it reminds me of brawl, sure, with a little faster engine and a few more combos, but that's no reason to complain. if i suck, i suck. and i do, here i am thinking i have a lot of knowledge in smash and that i can switch between smash games and be fine, but as it turns out, you need a lot of experience to do that. will i get better in this game? i'm leaning towards no. there's still a lot of fun game modes but if i start playing i'll be half-assing my practice and dedication because i don't think it's as fun as project m. but i'll be playing every once in a while. i'm DECENT in smash 4 to be good against people that don't play smash too much, but if you put me against a decent player i'll lose with a very close match. i just can't seem to grasp to just take the match and i always lose even if i have the lead.send me a pm if you want to play me, since i'm always in school or work i'll have to set up time, and i don't mind that, i just need to know ahead of time
The balance of melee is something ssb will never achieve again. Plus I'll never understand what they were thinking with tripping.
The Gamecube controller certainly feels better to play on than the 3DS, and I think the control scheme is really the main thing holding SSB4 back. I'll be purchasing the Wii U version as well because I think it'll feel a lot more like the old days.
I'm not sure just what Melee did that caused people to think it's the only competitive entry in the franchise, but SSB4 feels pretty good to play, without the random quirks that made Brawl fall out of the competitive scene. With the addition of omega-mode stages and an online ranked play system, I think Sakurai's pushing to regain that competitive aspect of SSB in a bit of a different way.I've been having way too much fun with Smash Run, a game mode inspired by Kirby: Air Ride's City Trial (seriously, what a great game), and I'm really disappointed to see you can't play it online. They also took out some other cool features, replacing the Classic and All-Star modes with heavily shortened versions.They also chose not to bring back my favorite character, Lucas, who was easily one of the most difficult and rewarding characters to play. I know you can get an alternate moveset for Ness that simulates it, but Lucas was quite a unique character for a clone, and here they introduced Lucina and Dark Pit, who are about as clone as it gets. Besides, you can't use alt movesets online or in competitive play, though Sakurai's been trying to push the potential for a lot of strategic choices using the fighter customization system. Plenty of other games give their players freedom to build however they choose, and still maintain a heavy competitive environment.I see they rebalanced a lot of fighters for this game. Metaknight and Pit have among the biggest nerfs, and Lucario sees an incredible amount of power at high damage. They also seem to have implemented features to counter cheap strategies, like fatigue (spamming moves reduces their power), edge-stealing (to counter edge-hogging, because did it really take any skill), and simultaneous KO (to counter grab suicides, which previously killed the opponent before they killed you).Overall, I see a good competitive life for this game, but I haven't played too much online due to my poor wireless connection at home, so I can't say for sure if anything big has developed. I think it took a step in the right direction, since Brawl introduced some elements that reduced competitive play, but honestly I don't see much of a scene for the 3DS due to the small screen and awkward control system. The Wii U version with the Gamecube controller would probably see a lot more success.We should have a 64Digits gaming night for this game. It's really quite fun to play with friends.I regret never getting ahold of Brawl when I was healthy - now I get motion sick from the camera (I never understood why SSB gave people migraines before this). I always wanted to play Toon Link, or Sonic.
SSBM will always have the nostalgic advantage of "being at the right place at the right time". I put in plenty of hours into SSBM and I'm proud of my trophy collection. Achievements felt more rewarding in games back then - partially because SSBM was so popular, but also because achievements weren't so omnipresent yet.And I can relate to Kilin, they took out my favorite character Mewtwo after SSBM. Yeah, he was pretty floaty and unbalanced compared to most of the cast, but that's why he was fun lol.I kinda like the new shortened Classic. You can play at above-your-league difficulty without losing much progress if you do screw up. I'm a bit disappointed in how easy the 35 challenges are, though, I hope you get a new set of 35 after you clear them all with some REAL challenge (e.g. "Clear Classic on intensity 9.0 without losing a life").
Also the Duck Hunt dog is an actual character. It's… crazy awesome. Seems to appear as a challenger if you beat Classic on 5.5 or above without losing a life (that's what I did first, but he totally kicked my butt. Gonna try again).Also I'm having trouble getting online play to work, I get error messages every time I try connecting to strangers, and my "friends" are busy playing local matches.