My ultimate goal and meaning in life is to make the best game there ever was. The concept of time is not present in my mind when designing games. The idea of the game I've spent the last two weeks making, was a bit too cloudy for me to execute efficiently. It's an idea then needs more sun before it's ready. Also, I'm just the shittiest most unrealistic planner in the universe.
The hard work I put in has not been in vain. My private library is extended with a lot of new code that I'm very happy with, but in order to have something to show for the compo, I will go back to my original idea and backup-plan. I will code in C++(11, the speediest tool for me), using openGL in order to make a 2D space game. Sprites must be drawn, code must be written. Hopefully, I can get some piece and silence (I'm sensitive to noise) in my place too. You are welcome to watch me do it at this channel: http://www.twitch.tv/nopykon
Thank you, I will need it.