F***ing AI!!!

Posted by Onyx on Oct. 12, 2006, 4:11 a.m.

This script is driving me crazy!!! I can't find what's wrong with it. It's supposed to find a nearest corner it comes by but for some reason it goes too far!

obj_enemy

//create event

direction=270
speed=1
i=1

//collision event with obj_solid
speed=0

col_dir=direction

cos1=round(cos(degtorad(col_dir+90)))
cos2=round(cos(degtorad(col_dir)))
sin1=round(-sin(degtorad(col_dir+90)))
sin2=round(-sin(degtorad(col_dir)))
point[0,0]=x+sin1
point[0,1]=y+cos1
cor=false …

Stupid programming

Posted by Onyx on Oct. 10, 2006, 3:46 p.m.

No, I'm not saying programming is stupid in general. But if you saw my test you would say: "WOW, that's stupid!". I mean I had something like this:

if(something)

if(something)

printf(something);

else

printf(something);

if(something)

if(something)

printf(something);

else

printf(something);

and the question was: what will it print? When I asked the …

AI routine concept

Posted by Onyx on Oct. 9, 2006, 4:31 p.m.

I made no real progress with my sneaker. I didn't have egnouh free time lately. I should start on AI but I don't want to start it and then work on it throught a whole week. I mean, I probably will work on it for a whole week, but I …

DON'T READ THIS

Posted by Onyx on Oct. 6, 2006, 5:31 p.m.

I knew you'll read it if I say you don't XP

I decided to post my desktop here. Maybe I did it before but meh. The picture is pretty big so: LINKY. It may look bad, I resized it to 800x640, I use 1280x1024 but I didn't want to …

It has begun!!!

Posted by Onyx on Sept. 29, 2006, 4:59 p.m.

I have officaly started working on my game (MGS-like-kind-of-thingy). I started with VERY basic AI, so far the enemy follows you around if he can see you and stops walking when he hits a wall. Ok, not exactly walking, more like gliding. I'm using the ultimate sprites right now: BLOCKS! …

Moo! Resurrection

Posted by Onyx on Sept. 28, 2006, 3:54 p.m.

No it's not resurrection of moo, moo never died. Moo is just there to make you read my blog. And for me to get some money offcourse.

Now, about resurrection: I decided to resurrect one of my oldest projects. The one which died because I didn't have egnouh skill to …

Moo #2

Posted by Onyx on Sept. 26, 2006, 2:25 p.m.

It's official! Moo is my word from now on. Every time you say it you have to give me $5. I know that when I tell you guys not to do something you'll do it just to spite me. DON'T DO IT!

Man, I'm rich!!!

Ok, Hootiehoo can say it, …

Moo

Posted by Onyx on Sept. 25, 2006, 5:40 p.m.

Yes, "Moo". That was the only comment I got on my last blog. Well, I got one so who am I to complain? Thanks HottieHoo ;)

In other news:

I'm not really active on 64D right now, college is taking HUGE amounts of my time. I'm planning on changing my …

Look what cat dragged in...

Posted by Onyx on Sept. 23, 2006, 10:29 a.m.

After seeing GoD's WIP I remembered I wanted to make a MGS game too, long long time ago. So, after using search a few times on my computer I managed to find an old demo of my engine in one of 1732765726357 backup folders on my HDD XP. The project …

Long time no see

Posted by Onyx on Sept. 17, 2006, 12:23 p.m.

Hello everyone. Been away for a while. No, I'm not dead, you're not that lucky :P

College started. + I did some serious work this week and I'm supposed to get paid tommorow. Unfortunatly, I didn't determine a fixed price but I should get something in means of $250. Woohoo! …