Make your games widely compatible

Posted by Onyx on Sept. 7, 2006, 2:23 p.m.

I bump in some kind of compatibility problem far too often. I decided that wgnouh is egnouh and decided to write this small guide. Read it, I'm sure you'll find it helpfull.

Making your games widely compatible by Onyx

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CONTROLS:

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If you don't intend (or don't know how …

Crazy idea: GML in C++!

Posted by Onyx on Sept. 2, 2006, 6:48 a.m.

I had a crazy idea last night: what if you could use GML statements in C++? Let me explain it better:

I figured that you could make a .cpp file that contains functions named same as statements in GML. Then you could simply include this file in the same manner …

New website (link included)

Posted by Onyx on Aug. 31, 2006, 6:27 p.m.

Yes, I decided I should finnaly make myself a site. Not much to see right now, just a banner and menu but I still want to hear what you think.

Link

So what do you think? Ignore anything under the menu, I'm still trying to get it right (so you'll …

Browser wars!

Posted by Onyx on Aug. 30, 2006, 4:53 p.m.

No updates on "Hamster's Wheel" today I'm afraid. I acctualy did some work on it, fixed few bugs, optimised the code a bit but nothing interesting for you too see. Oh, yeah, you can now place a (wooden)crate you carry around on another crate but that's too minor change for …

Hamster's Wheel, game dev part 2

Posted by Onyx on Aug. 29, 2006, 12:35 p.m.

After his yesterday's vacation hamster's back!

Things changed/added

-added spikes

-added 2 types of crates

-added fps counter to the HUD (thanks marbs ;) )

He didn't have much luck today either: he learnt the concept of death. Which means I added some spikes. In lack of sprites I covered …

Radar engine

Posted by Onyx on Aug. 28, 2006, 5:57 p.m.

My little hamster friend had no luck today: I didn't have time to work on the game.

But, my radar engine is finally uploaded, you can check it under my examples. The reactions are somewhat mild, nothing extremely bad nor extremely good. I just want to say why it's special: …

Hamster's Wheel- game develeopment, part 1

Posted by Onyx on Aug. 27, 2006, 4:58 p.m.

Yeah, it's part two acctualy but my title from yesterday sucks :P

Yes, the game is now officialy called Hamster's wheel but that may still change.

Things fixed/added

-fixed collision problems

-fixed sprite animating when standing still

-added slopes

-added FPS counter in caption

-added some more platforms

-added help …

Hamsters, hamsters everywhere!

Posted by Onyx on Aug. 26, 2006, 9:06 a.m.

Yesterday I finally found a way to use the idea I got the fist moment I saw view_angle in GM. I'm working on a game in which you take a role of a cute little hamster rolling in his wheel throught levels which are placed inside… huge hamster wheels! Confused? …

Hello

Posted by Onyx on Aug. 24, 2006, 7:34 a.m.

Hello guys. I'm new here and I hope I'll stay here for a while.

Nothing interestig to report at a time, except that I have a niffy radar engine in store for you, just waiting for it to get uploaded. Stay tuned.

Sooo, no replies in my hello topic on …