"Recent gameplay decisions have been unpopular with the Hearthstone community, and the result has been a sharp decrease in conversion on mobile," according to Superdata.
I'm planning to play Hearthstone forever unless it screws up absolutely, so I don't care about quick evolving. I can evolve slowly.When previous expansion arrived I had 100 gold and 0 dust.Now I'm waiting for Un'Goro with 300 gold and 3000 dust + upcoming refund from Sylvannas.When it comes, I'm going to start with any 3 legendaries!That is worth about 50$ or like 3000$ if you want specific 3 legendaries, lol!When you're F2P, it's really fun to get a new card and open those earned packs.I think buying would just remove a lot of that excitement.+ There's arena and brawls. You don't even need to have a single card to play those.
I know Blizzard made Heartstone to be more like a service than a game, which is pretty common nowadays - and that's not a bad thing. However, since it's a service, not a full product - and maybe will never be - it will constantly get new content. The question it: does it benefit the game? It's a major game in eSports game, but is it good for it if the players have to adapt to the changes the developers make all the time? Doesn't this hurt so-called meta-game?
Talking about how expensive Hearthstone is and the solution is to play Magic? Hehehehe
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but is it good for it if the players have to adapt to the changes the developers make all the time? Doesn't this hurt so-called meta-game?
It's nice to have things shaken up, but I think they're releasing content too quickly. At least for how it's priced. After the meta settles many seem to enjoy the change after a new expansion, especially if the meta was something horrible. Having some Secret Paladin flashbacks.The new expansion should be out today in like four or five hours if previous releases are anything to go for. The end of the world is soon.
Two packs in I got a legendary already. That seems really shit, I don't even.Edit: Got the legendary Pyros in the next pack.Edit 2: Also Lyra the Sunshard… but it's a priest card so ew.Edit 3: Also The Voraxx… which might be okay.Edit 4: Spiritsinger Umbra too.That's the most legendaries and epics I've ever gotten on an expansion launch.
Somebody played a board full of Dreadsteeds on me by using Umbra.
I finished my warrior quest and had Ragnaros's Hero Power, but I sank like 7 Rag shots into Dreadsteeds.This was the beginning of my opponent's last turn, I won the 50/50 and returned his Weasel Tunneler to him: http://files.64digits.com/LoserHands/hs_5050.png
First match impression:Time Warp is ABSOLUTELY broken.Here's how it goes: Mage puts two Apprentices, then summons another two with Molten Reflection, THEN puts Antonidas and gains an INFINITE amount of FREE Fireball spells.I only won, because I stole Ice Block AND because I had that new Flash Heal AND Ysera Awakens.EDIT: Next several matches weren't against Temporal Mage. It was the best experience I ever had with Hearthstone. Priest quest is awesome - interesting AND fun, like I wanted, deck I built kicks ass, god bless Un'Goro.
Gamesindustry.biz: "Hearthstone is killing itself - Superdata"
I want to get off Blizzards Wild Ride
^ Ah, that P2P mentality =P
I'm planning to play Hearthstone forever unless it screws up absolutely, so I don't care about quick evolving. I can evolve slowly.When previous expansion arrived I had 100 gold and 0 dust.Now I'm waiting for Un'Goro with 300 gold and 3000 dust + upcoming refund from Sylvannas.When it comes, I'm going to start with any 3 legendaries!That is worth about 50$ or like 3000$ if you want specific 3 legendaries, lol!When you're F2P, it's really fun to get a new card and open those earned packs.I think buying would just remove a lot of that excitement.+ There's arena and brawls. You don't even need to have a single card to play those.I know Blizzard made Heartstone to be more like a service than a game, which is pretty common nowadays - and that's not a bad thing. However, since it's a service, not a full product - and maybe will never be - it will constantly get new content. The question it: does it benefit the game? It's a major game in eSports game, but is it good for it if the players have to adapt to the changes the developers make all the time? Doesn't this hurt so-called meta-game?
Talking about how expensive Hearthstone is and the solution is to play Magic? Hehehehe
I'm still waiting for an expansion to make priest viable AND fun to play.
I bet Un'Goro is still not that expansion.Somebody played a board full of Dreadsteeds on me by using Umbra.
I finished my warrior quest and had Ragnaros's Hero Power, but I sank like 7 Rag shots into Dreadsteeds.This was the beginning of my opponent's last turn, I won the 50/50 and returned his Weasel Tunneler to him: http://files.64digits.com/LoserHands/hs_5050.pngOkay, got my hands on Un'Goro.
First match impression:Time Warp is ABSOLUTELY broken.Here's how it goes: Mage puts two Apprentices, then summons another two with Molten Reflection, THEN puts Antonidas and gains an INFINITE amount of FREE Fireball spells.I only won, because I stole Ice Block AND because I had that new Flash Heal AND Ysera Awakens.EDIT: Next several matches weren't against Temporal Mage. It was the best experience I ever had with Hearthstone. Priest quest is awesome - interesting AND fun, like I wanted, deck I built kicks ass, god bless Un'Goro.