Hey, guys, I have released the alpha version of my very own CCG!It's like Hearthstone, but better! Suck it Hearthstone.Seriously, it does have some similar things with Hearthstone, but it's also very different in many ways.It's also free. Like, completely free! No MTX, no cosmetics, no bullshit.
Wait so you wouldn't actually play against the other players, just their decks? Hell that'd be much easier than live gameplay.
I'd do what TG suggests, then. Use a cheap VPS host like Vultr or DigitalOcean, hell you could probably find even cheaper for what you'd need. Then just write up a server in C# or Node or something. It shouldn't be complex at all since you're just sending user lists and deck lists. :P Could throw in a lobby chat or something too.Cheapest from Vultr seems to be 5$ per month? Patreon should be able to sustain that.
I'll fix my clunky card battle engine and then seriously start working on multiplayer.And chat would be awesome!It'd be two pretty different situations depending on if you just want "fetch players and cards" vs live chat. One can be done with just async calls to some API, another would require socket connections (chat). Neither is particularly difficult, but sockets would require slightly more understanding of server networking, especially if the load got high and you needed to do load balancing or something.
I like DigitalOcean a lot, their interface is really good and they're cheap overall. Amazon can also give you some cheap hosting solutions directly, but its slightly more advanced. Haven't used Vultr, but im sure its the same thing.RNG or no RNG? [Poll results]
The decision:90% cards will be changed to have no random targeting skills.Remaining cards will keep their random skills, but they will be rebalanced to make sure that their random effects are healthy to the game.I am not sure yet which cards will be chosen to have random effects and what effects they will have, so more about that in future.I'd love to hear some RNG card suggestions =]Thank you all for voting and feedback!In other news:I have made few important changes to card battle engine, now it is more stable.What I've been doing
Haven't posted anything about the Cursed Legion for a while!The reason is that I was simply working a lot on Sector Six and I didn't have enough time to work on the Cursed Legion.I did few pretty cool things through.I've made new animations for Restore, Boost, Block and Break skills, got rid of the most random target skills and added new epic battle music!I can't tell when the Cursed Legion will be updated next, but probably soon.