2017 was a year of difficult advancement!
There were many tough phases both in my life and Sector Six development, but I have pushed through and now I'm feeling stronger than before.Sector Six has been under harsh criticism several times this year - both direct and indirect.I have used that criticism to take a better look at my game and improve it further.After region rework, a new tutorial, better loot and graphical combat improvements, Sector Six is a much better game than it was at the beginning of the year and I am really proud of that.Another thing that I am proud of is how much hours I've invested in Sector Six this year.I've never developed this hard before.Here's what updates hit Sector Six in 2017:January 18Controller support beta, and miscellaneous fixesFebruary 20Secure regions, trading, and alloy container reworkMarch 19New abilities and enemies, city improvements, new game+ and full controller supportMay 23New side missions and achievementsJune 27Part sets and the item updateJuly 8New tutorialAugust 12Titan classSeptember 26Final combat updateNovember 18Region reworkDecember 19New story missionsAfter all these big updates, Sector Six is 88% complete!In 2018 Sector Six will be completed and will leave Early Access!This is what I need to do to finish Sector Six:Remaining 6 story missionsI'm not counting story mission VIII because it needs few more hours of work until it is ready to be released =]RelicsUnique, build-defining parts that Sector Six always needed!Broken InfinityThe ultimate endgame area!It will feature chained missions with the Machine boss to defeat at the end of each chain!Mission chain rewards include relics!Save system reworkYou will have more save slots and will no longer need to manually save!This update will allow me to add permanent death mode!Relics, Broken Infinity, save system rework and story mission XIV will come in one, final Early Access update.After Sector Six will be released, I will continue updating it to fix glitches and add more content.Although I will only add additional content if there will be a demand for it.Possible post-release content:Tombworld of Hate raidRaids in Sector Six will be like long story missions, similar to story mission V.They will have bosses and will give relics as a reward.They will also be non-linear and difficult as hell =]Nomad classThe most complex and powerful class!Two new bosses for boss missionsComes with new minions!Omni amplifiersAmplifiers that double the power of a part!Obtained by collecting fragments from side mission rewards.Variety packsThese small updates will add new minions, new side missions, new relics, new achievements and new ruin types.So, yeah, 2018 will be pretty epic =]Have a good year everyone!
Started playing again recently - do you have any preferred random feedback channel?
I appreciate feedback anywhere, in any shape and form - I'd probably find it even if you tried to intentionally hide it. (I recall translating comments about pirated version of Sector Six in some shady Russian site)
The most official place for Sector Six feedback is on Steam discussions:http://steamcommunity.com/app/465020/discussions/0/357284767244745118/I've always loved the black pixelly design of the sprites.
But something about the gradient background with the lens flares have always clashed aesthetically in my eyes. I think it needs more layers of parallax, and the contrast of the BG needs to be toned down IMO.To make backgrounds look better, it won't be enough to improve existing ones.
Small changes don't work, I've tried a lot of things.I'd need to just delete everything related to current backgrounds and make new background system from 0.Problem with that is that I've just entered the 4th year of development, I don't know if I can even do better background and also there are 30 areas - so any change to backgrounds is multiplied by 30. Which is terrifying.The most sensible thing to do is just finish the game and move on to make a much better game.But who knows. 50% of changes I've made to Sector Six were made after I said I wouldn't do them =PI honestly was just nitpicking based on the one screenshot, the game looks great overall!
I just bought it–I'll post on the Steam forums if I have any feedback :)