Halloween competition, anyone?

Posted by RC on Aug. 25, 2014, 12:07 p.m.

Note: This is not an official announcement! Any sign-ups and theme voting will take place once an official announcement has been made. This is for discussing your ideas for the competition.

Please take this poll to voice your opinion on how themes should be handled.

Competition Starts: Saturday, September 27, 2014 00:00 GMT

Competition Ends: Sunday, November 02, 2014 23:59 GMT

This timeline - while essentially a month - gives developers 37 days and 37 nights to make their games, which also means developers get a total of 12 weekend days (or 17 if Fridays are included).

Instability

Abandoned

Illusion

Emptiness

Grotesque

Imperfect

Madness

Deprived Senses

Omniscient

Alone

Macabre

Possession

Forbidden

Ruthless

Taboo

Shadows

Underground

Reanimate

Disaster

Black Magic

Haunting

Detention

Brokenness

Machines

Invasion

Hunted

Decay

Halloween

It's been a couple of months since the last competition here (I think Kilin did something with completition after the spring competition, but I don't think anything became of that), so I'm wondering how you guys feel about having another one?

You know the drill: one month, prizes, lots of entrants, not as many entries, etc…

We all know how competitions go: 100 people can enter, but only 15 or so actually submit entries. I want to try to combat this, but I realize that some people just can't get motivated to make something or just don't have the time.

Anyway, I'm planning on a late September start and an early November finish since Halloween falls on a Friday this year, which gives people two more weekend days to apply any finishing touches to their entries or to do as much work as they possibly can to finish them knowing some of you guys. The current schedule would give entrants a total of 37 days and 37 nights to create something magnificent and spooky.

There would, of course, be a theme to follow. With themes, I'm all for something completely interpretive, but not something that could potentially be restrictive; the spring competition's theme was limited color palette, which was completely interpretive, but I felt it would most likely be interpreted into the restrictive theme it sounded like to me.

I know open themes can sometimes be counterintuitive as developers have a hard time coming up with something to make when there are so many possibilities, and sometimes it's fun to see what everyone can do within a specific set of development rules; if you know Johnny's going to be making a game based on the same idea as yours, it can sometimes trigger that competitive spirit and motivate you to make the best you can.

In the end, though, it all comes down to this question: are you interested in a Halloween competition this year?

Thoughts, opinions, etc… are welcome.

Comments

death 10 years, 3 months ago

I mainly enter a comp once or twice a year for the sake of finishing something. I go through a lot of time and never finish anything but entering a comp and having to race against a deadline really helps me put in my best effort and actually finish something. I never took the prizes seriously although when I won last year, I did appreciate it. I don't think the prizes should be the motivation for anyone here though.

Castypher 10 years, 3 months ago

Quote:
Games entered don't have to be finished in the sense of being done forever. They can be updated, sequels made, or redone into an entirely new game and potentially sold if you've got a good game and idea on your hands, so it's not a complete loss to make something for a competition that doesn't win if in the end you have a pretty decent game.
Well said, RC. Competitions have spawned some of my fondest games, though I'll admit it's a personal quirk that I can't bring myself to work on them again after the competition ends.

Also, Steam games are a fun and easy prize that have worked as the sole donation to several competitions in the past.

Nopykon 10 years, 3 months ago

But of course I'm interested! And I'm looking forward to play more Jared.

It's hard finishing a game. One can fail to submit a completed game despite being extremely motivated and work really hard. Especially if you're trying something new. There are so many other factors. too. I often fail because of idea drought, too high ambitions, bugs, too much time spent on graphics and changed ideas in the middle of the development. Sometimes it works, sometimes it doesn't.

Well, I guess I could restrict myself to do only things I know for sure I can. :| That's just not meeee. Besides, I aim to learn. I remember facing Gimbal Lock (before I knew it was called that) during a jam where I, on a whim, had chosen to make "a simple fully-3D space shooter". I mean, I had made FPS games before, how hard could it be? By the time I got it right, the jam had ended. I didn't have a game, but I had gained knowledge.

I didn't complete anything for LD now either. I feel like I just never came up with a genius idea for a game, worth putting the ass on fire for. Still, I wrote 3 separate programs that did at least something, with lots of new code, made two songs, animated a pixel-dude with a gun, painted 1/4 of a 256^2 tile-sheet. Came up with story and setting for two games. Everyone values completion soo much, but I had a great time. Do you realize I think this is a fun thing to do?

RC 10 years, 3 months ago

Restricting yourself to stuff you know you can do is tough, as almost always you overestimate your own abilities. That's my trouble: I can start with a simple idea, but before I even start on it it's grown into something that's way over my head and I overwhelm myself. I'm sure there's a trick to not do that, and I hope you can figure it out and make something.

Just remember that it doesn't matter what you make - it can be complete crap in your eyes, but you are always your biggest critic. Just make something and have fun, and enter it regardless of whether it's finished in your eyes or not as long as it's playable.

Castypher 10 years, 3 months ago

With the themes you showed me, remove all doubt, I'll finish this fucking comp even if nobody else does.

colseed 10 years, 3 months ago

Quote:
No bullshit.
Quote:
and an extra hour in the ballpit

edit: feckin editin fawkeses cycoons fawkescycloons

Rez 10 years, 3 months ago

i want to make a small game for the ween, but with school i dont think entering anything i make into a comp is a good idea

Castypher 10 years, 3 months ago

Quote:
i want to make a small game for the ween, but with school i dont think entering anything i make into a comp is a good idea
Do I have to say for the third time that S4D isn't S4D without Rez?

And Jared.

RC 10 years, 3 months ago

Quote: Rez
i want to make a small game for the ween, but with school i dont think entering anything i make into a comp is a good idea
If you're going to make something anyway, what's the harm in entering the competition? The current planned schedule is Saturday, September 27th until Sunday, November 2nd, which gives you 37 days to make something.

I have compiled a list of potential themes, but if anyone has any suggestions for new ones or criticism of the ones I have now, please let me know: http://files.64digits.com/RC/Scary4Digits%202014%20Theme%20Ideas.txt

As we're nearing a month away from the planned start, details are going to need to be finalized soon so promotion can begin. If you have any suggestions for anything to do with this competition, now is the time to suggest them.

Quietus 10 years, 3 months ago

Quote:
Why not suggest something that would enable you to participate?
i already thought of that, and my only answer would be collaborations instead of competitions. but that never happens on 64d is a separate conversation, and i didn't want to derail this. :P