Game Evolution

Posted by Reek on Aug. 14, 2008, 8:24 p.m.

Any large project can take on a life of its own I suppose. Techno TD has certainly been that way. A feature that I never even thought of until recently has now become an integral part of the game, and I am compelled to backtrack a bit in order to fully integrate it into the gameplay.

When enemy bots are released, you can click on them and perform a scan. This takes anywhere from 1-5 seconds, depending on your botscanning ability's level. If you find any usable code, you can attempt to steal a script fragment by quickly entering a number on your keypad. You can then accumulate and spend these pieces of code on tower upgrades and other enhancements.

ANYWAY, like I was saying, this was never a gameplay element that I had seen elsewhere or thought of when I started outlining the game. I am play testing and tweaking it now, and it completely changes the strategy because you don't want too powerful of a tower too early in the enemy path, or you will take out the bots too early before they can be scanned.

Comments

Bryan 16 years, 4 months ago

Interesting, I want to see how it works out :D

Juju 16 years, 4 months ago

Unfortunately, what you've described leads to collosal feature creep, ensuring that your project is never completed.

Reek 16 years, 4 months ago

Backtracking is not always the same as "feature creep", but the warning is appreciated.