Halloween Competition starting point

Posted by Reek on Oct. 5, 2008, 1:16 a.m.

If I had unlimited time, resources, and an awesome team of programmers and graphic designers working for me, this is a title i might develop:

http://www.gamesbob.com/allhollowseve

A very fun little game that I would love to see done in GM. So what're u waitin' for?!?!?!?!?

I Gotta Get Motivated!

Posted by Reek on Sept. 30, 2008, 8:08 p.m.

I think this title could spawn a new texting abbreviation: IGGM

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IMAGINE THIS:

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You're sitting on a park bench, just totally watching the world go by, when your buddy texts you this:

"We're not getting any younger, man. IGGM! We need to get off our butts and start …

Update Updated

Posted by Reek on Sept. 21, 2008, 9:32 p.m.

TTD has been officially updated and is now version 1.0b.

The much-asked-for tutorial mode is now available to walk new players through the game.

Doing the tutorial was a ROYAL pain in the @ss, but it is "in the past" now, so I can concentrate on new gameplay and graphics …

Just for Qix

Posted by Reek on Sept. 17, 2008, 8:26 p.m.

I came across a script by Fede-lasse and knew it would be perfect for making the "random lines" program that has been around since at least the early 1980s. When I was a kid I had seen it on a black and white TRS-80, Apple II, Commodore 64, etc.

An …

Feedback Payback

Posted by Reek on Sept. 12, 2008, 7:11 a.m.

Well, the reactions to TTD have been interesting to say the least.

When you're working solo on something you kind of just have to trust your instincts. Is it fun? Is it too easy? Too hard?

Ultimately I think it's human nature to include the features that YOU like to …

TTD is in the house

Posted by Reek on Sept. 10, 2008, 7:42 a.m.

Techno Tower Defense is finally finished. (Release 1 at least)

A download link to my game is here:

http://www.technotowerdefense.com/download.html

On yoyo it is here:

http://www.yoyogames.com/games/show/51994

"Play Now" does not work for some reason, go figure.

The official game website is, I admit it, TOTALLY LAME, it was done in notepad …

Let's Play(test)

Posted by Reek on Sept. 7, 2008, 9:24 p.m.

The first release of TTD is 99% ready. I plan to upload it tomorrow at yoyo, here of course, and then on my official website (which is the subject for a future blog entry for sure).

So this morning I was checking some last little fixes, and all of a …

Red Light Green Light- How I Learned to Love Loading Resources

Posted by Reek on Sept. 3, 2008, 12:44 a.m.

An important aspect of my game is the music. And even using ogg files many of the audio tracks come in at 1mb+, so when a player presses the 'm' key to change music while they're playing, EVERYTHING freezes for a couple of seconds.

So I just came across a …

Never Ending Story

Posted by Reek on Aug. 30, 2008, 11:09 p.m.

Back when I first had the idea for my game, and had started laying out some graphics and some code, the storyline hit me. I think it was one of those things where your unconscious mind works on something in the background, and then all of a sudden it just …

Why People Pirate Stuff

Posted by Reek on Aug. 28, 2008, 10:06 p.m.

I came across this fascinating article, dealing with a guy that makes games, and is/was charging $20 per game. He blogged about why so many people were pirating his games.

My first thought was, jeez, that'd be cool if my project gets pirated! Sort of like a vindication of all …