I came across this fascinating article, dealing with a guy that makes games, and is/was charging $20 per game. He blogged about why so many people were pirating his games.
My first thought was, jeez, that'd be cool if my project gets pirated! Sort of like a vindication of all the hard work and energy. Here's the article:http://www.kk.org/thetechnium/archives/2008/08/why_people_pira.phpBut if making games is your full-time job, your means of living, you might take it another way. The guy in the article took it the right way I think.This is a topic that the movie studios and the recording industry have all wrong of course. You have to recognize the winds of change and adapt, not try to stuff the genie back in the bottle, which can't be done.