[b]RPG[/b] Member Meeting #2

Posted by Requiem on June 9, 2006, 6:17 p.m.

Ok, so, once again, I call upon YOU, the members, to help me decide what to code next in the 64digits RPG.

Today, we've got:

1) More weapons. A lot more weapons.

2) More Adventure areas.

3) Add weapons that use various kinds of ammo. (Would make way for possible Dual-Weild system. Don't ask why.)

4) Add skills (Magic stuff and Not-So-Magic stuff)

5) Add DEX actions (Dodge, Critical Hit, etc)

6) Add a weapon inventory, so you can store your old weapons instead of them being magically erased by new ones.

7) Add the ability to sell your weapon for a fraction of the original price.

8) Add usable items, such as HP/MP restoring potions, Stat Boosters, that sort of thing.

9) Add, like, pets, or something else completely out of the blue.

10) Element alignment, like, Holy does extra damage vs Dark, Water vs Fire, etc.

Comments

Snakeman 18 years, 5 months ago

2, 5, 6, 7, 8, and 9.

Rez 18 years, 5 months ago

1) More weapons. A lot more weapons.

And

2) More Adventure areas.

Snakeman 18 years, 5 months ago

and why don't we put battle music in the battle pages? (if so, i prefer the battle music from FF7.)

Radnom_Games 18 years, 5 months ago

NO battle music! Please no!

Scythetastic 18 years, 5 months ago

1 and 2.

As a side note: CURSE YOU FOR STEALING MY IDEA BEFORE I HAD IT.

Kenon 18 years, 5 months ago

4. I need it because of my high Intelligence and soon Willpower.|

And maybe 1… and add in some intelligence weapons

squeakyreaper 18 years, 5 months ago

4, 7, and 9. I like pets. AI help is fun! Magic is needed ASAP, and I'm going to have to hate getting the strongest sword without selling the holy edge, Its crazy!

Juju 18 years, 5 months ago

DEX actions. Definitely… Then followed by skills.

Magicman657 18 years, 5 months ago

More adventure areas. Theres too much of a gap between them.

And BTW, why the heck does every enemy I kill, no matter what it is, only give me 20 exp??

JMchaos 18 years, 5 months ago

6, 7, 5, 3, 10, 4, 8, 9, 2, 1