I'm not far from finishing the first level of my game!
I've done most of the background, (and it looks pretty sweet so far)But I've also added a new element to the game:CHARGE ATTACK!To unleash this devastating attack, all you have to do is hold the C key for a second or two, and WHAM! you ship flies across the screen and kills everything it touches, but there are a few catches:- after the attack you are prone to getting hit while you move back into position.-you are prone to getting hit when you charge up for it, (some enemies can move pretty quick)- it takes the longest to rechargeEDIT: Here a screenie just for you:http://64digits.com/users/RetroVortex/screenie1.PNG(and if your wondering, the islands in the background is actually a long looping stip of little islands I made)(oh and its a big screenie, as I was playing it in full screen mode)Another cool thing, is that when a missile or charge attack recharges, your ship will make a sound that tells you that it has recharged, (a metal clunk for missiles, and a low bleep for the charge attack)So far you can use 3 powerups:- RED: Spread fire (you fire 3 bullets in different directions)- BLUE: Sheild (you can take an extra hit before losing a life)- GREEN: Quickfire (you shoot twice as many bullets and you recharge your other attacks quicker)And hopefully, if I can get it to work properly, I'll also have the best powerup:- ORANGE: HOMING MISSILES! (do more damage and attack the nearest object)The problem I'm having with the missile, is that it attacks the enemies in order of creation, rather than the closest one.If anyone can point me to a good homing example, I would greatly appreciate it! [:D]All I have to do now is make a boss, and get those damn missiles to work properly!
Thanks Bob, it seems to have done the trick!
(I was so close too, I didn't add the .x, and the .y)