RA - Chiken, noob.

Posted by RhysAndrews on March 15, 2008, 1 a.m.

(read my second part if you like, just go to my user page)

Hi everybody.

I haven't touched 64-Digits in a while, just haven't really bothered. Heck, I still have all the GameCave gear for my avatar / banner etc.

There's not much new… I'm working a little bit GM-wise but not much… just finishing up Conflict: Arcade, planning another project, may also be writing a third GameCave Console (but won't be calling it that).

Some of you might've played Chiken's early *ONLINE* demo of Conflict: Online. I need to assure you that the game won't be going ahead, I'm sorry that Chiken brought your hopes up, if they by any chance did. It was a breach of our agreement for him to release a demo that early or even release info of the project going ahead to anybody outside a small circle. I'm sick of him not listening to me or following simple instructions so I'm just not going to let him continue work on it now. I still don't think he gets the point, he's just too narrow-minded.

He publicly posted this text document as a response to an email I sent him:

http://willhostforfood.com/users/ChIkEn/Lolnoob.txt

In response… The bugginess of the game is still something I stand by but it has nothing to do with whether you are able to continue work on it or not. You STILL BROKE THE AGREEMENT.

The work of the members is protected by the copyright laws of their own country. I've looked at the info for both US and Australian copyright infringement laws, and they both state that as soon as my work becomes material, it is protected. All information for the related laws here: http://www.copyright.org.au/information/specialinterest/faq/G050.pdf

I quote from the aforementioned document:

"A person infringes copyright if they deal with protected material in one of the ways exclusively controlled by the copyright owner( s ) without permission. For computer programs, the uses which require permission include making a reproduction and making an "adaptation" (such as an object code version of a program in source code). If the computer program has been made commercially available, the relevant licensing agreement may set out what permissions the copyright owner has given in relation to the way that program and any accompanying material (Such as text or graphics, including typeface designs) is used."

In other words, although I gave you (informal) permission to make an adaptation, it was through an agreement. If you accuse me that the agreement was not a formal contract, I can just accuse you that the permission was not a formal contract either, which is included in the agreement anyway.

In quote from the US Copyright Office:

"When is my work protected?

Your work is under copyright protection the moment it is created and fixed in a tangible form that it is perceptible either directly or with the aid of a machine or device. "

I also quote from the Conflict: Arcade License:

"Conflict: Arcade and all files in the package are Copyright © 2005-2008 all respected owners. All rights are reserved by Australian Copyright Laws."

"No resources (soundtrack, graphics, concepts, etc) may be used without permission and approval by the resources' respected owners, through contact with Rhys Andrews.

At any point, the respected owners may withdraw a previously made agreement, approval, or permit."

I'm able to bring quotes from the official offices here to support my argument, I'm still waiting for Chiken's reasoning for his statement. I do not need to have filing papers for legal rights to C:A - it is not a registered copyright. It doesn't NEED to be. The name isn't copyrighted, it's the source, the graphics, and so on.

Chiken if you're really confident on your points talk to me privately instead of showing off how much of a dick you really are online. Everybody knows who created this game. You can't seriously call "Grabbing somebody elses game and adding a few bits to it" legal - this stuff is all OVER the GMC and YoYo Games… you can't steal other peoples' work!

Comments

s 16 years, 8 months ago

Rhys, honestly, you care too much. And talking of copyright is just silly

You sound like Fred with all your threats. Threatening to contact an ISP over flaming is silly. As is threatening to contact copyright law over a change in source

Chiken is making CO, let him. If it is horrible, then don't be a part of it. Just work on CA and see who ends up with the best game. If your thoughts on him making a boring bug of lag is true, he won't be releasing anything

Honestly, I don't know why you people whine so much over negligibles. Grow up, stop touting copyrights and bluffs

RhysAndrews 16 years, 8 months ago

Ok, so you wouldn't care if somebody took all the resources from a game you and many others had been working on for 3 years? I simply do not want some immature little boy feeding off the work of a group of others who do not want him using their work. I think that's pretty fair, to kick up a fuss about someone stealing your work.

-Rhys

RhysAndrews 16 years, 8 months ago

It didn't matter when our team was still involved and I was fine with Chiken working on the project, because we still expected the same control of the project and simply considered Chiken as an addition.

PY 16 years, 8 months ago

I love the way chiken thinks he wins at the end, saying 'Pwn3d'

Josea 16 years, 8 months ago

Hahaha, what are you gonna do? Sue him? Lol

Leyenda 16 years, 8 months ago

you can prove game is yours, true? So if it get posted on a website then just ask owner to delete it. End of troubles.

Game sites dont want to get involved with stolen games.

Evilish 16 years, 8 months ago

Quote:

Game sites dont want to get involved with stolen games.

Have you ever googled one of your games? Not to mention the likes of Ebaums world for game stealing.

poultry 16 years, 8 months ago

"I'm sorry, but if I were to have this online game completed I would also ensure it was to a higher standard than what Chiken is aiming for. From our previous arguments he is developing an awful mechanics/dynamics engine for movements and collisions, which doesn't reflect how I'd planned to have it developed."

Eh… Rhys, you don't know jack shit about online coding. Sending X and Y is dumb and easilly hackable.

Cesar 16 years, 8 months ago

Rhys, Serprex makes all his games open source

JoshDreamland 16 years, 8 months ago

lolfail.

Anyway, this one isn't worth the shameless ad.