My Biggest Gripe with Vita

Posted by S3xySeele on March 2, 2012, 7:21 p.m.

My biggest gripe with the Vita? The pricing of digitally distributed versions of games.

$5 cheaper than retail… seriously, Sony?

Not only should they be a lot cheaper than that, Sony's stupidly missing out on a huge opportunity here.

Take Hot Shots Golf, for instance… great game. Definitely has a bit more content and polish than, say, a $5 golf game for iOS. But does that extra bit of content and polish justify Hot Shots Golf costing $30 more?

For physical retail editions, I can understand. You're paying not only for the game itself, but also the physical medium and the case. Then there's the fact that there's a finite number of physical copies, so you're also paying for the rarity and also helping to cover the cost of the possibility that not all copies will sell.

But the digital versions should be FUCKTON cheaper, not this '$5 cheaper' bullshit we're currently seeing. No physical product being produced, no shipping costs, infinite duplicability potential thus being able to meet all demand for the product without risk of producing too many copies, no used market cutting into sales, etc.

Not that there aren't costs associated with digital distribution (servers, bandwidth), it's just that they're absolutely microscopic in comparison to the costs associated with physical distribution.

If Sony were smart, they'd realize that this is the key. Imagine if digital versions of Vita games typically cost around $5-10, with the most expensive ones running a mere $15. That'd be a huge selling point for the Vita. Vita sales would get a very nice boost and game sales would simply skyrocket. Not to mention that used game sales would become extinct. Oh, and those proprietary memory cards? Sales of those would also skyrocket.

Win for the Vita and Sony, huge win for the consumers.

Comments

JuurianChi 12 years, 9 months ago

I just read something similar to your blog, Sony is nutters if they think this is a good idea.

Just how much money are losing during this launch?

LAR Games 12 years, 9 months ago

They should look to steam for inspiration on digital merchandise.

S3xySeele 12 years, 9 months ago

Steam and Apple, yes.

JuurianChi 12 years, 9 months ago

If they start adding Ps1/ Ps2 titles the the shop I'll say "to hell with boycotting, I want my shit!"

Acid 12 years, 9 months ago

If they added PS1/PS2 support to the Vita, I would give Sony all of my money.

But hopefully it will be more like WHEN. :D

Toast 12 years, 9 months ago

Sony really don't have an excuse, particularly since they're making money off the devices themselves for like the first time ever (they usually launch cheaper than the actual price of manufacturing)

IOS-style games (and pricing) seems like a very good idea.

Rob 12 years, 9 months ago

Cost of a 4gb SD card: $4~(probably less for them since they're buying in bulk and not in retail). Cost of a case made in China: <$1.

There. There's the difference.

Did you really think that a lot of the cost in buying a game wasn't just from the development costs?

firestormx 12 years, 9 months ago

You have to distribute the physical game worldwide as well. You also have to pay to have the game actually placed on the card en bulk.

Toast 12 years, 9 months ago

Nobody has spent any money on physical media since the N64

…mainly because of the N64

Rob 12 years, 9 months ago

Quote:
You have to distribute the physical game worldwide as well. You also have to pay to have the game actually placed on the card en bulk.

And is the share of that of the $60 really more than $10 max?