Just because.

Posted by Scott_AW on Feb. 25, 2008, 12:24 a.m.

Anyone ever hear about a Sega Saturn game called Dragon War? Well I'm sure most of you haven't, or at least never played it. Personally I only saw it a Gamestop back in the day, since I never owned a staturn(but I wanted to).

Anyway what I thought was so unique about DW was the battle scenes. Now take a game like Final Fantasy Tactics Advance that has a map that you move your little army around from place to place to then go into a combat mode. But instead of a typical 2d combat, it featured a semi-3d battle field and had 100's of units fighting on screen, rushing towards each other like a gigantic Street's of Rage brawl, or like-wise games.

Basicly the trick is to treat the Y coord as a Z coord, adjust sprite size and drawing depth, possibly even darken or lighten the sprite depending on distance.

It was actually rather easy so I made this little demo.

-DEMO-

Theres not much to it, no commands or anything, just a bunch of clones walking across the scene.

Heres what it looks like in GM's map editor…

And heres the finished product.

Comments

Dom 16 years, 9 months ago

reminds me of the old nes games were they looked very 3D but wern't

nice job anyways

Bryan 16 years, 9 months ago

Hehe interesting =)

PY 16 years, 9 months ago

Woo for scale!

That's a very authentic effect

Rusky 16 years, 9 months ago

that's pretty much exactly what enabling 3d does, except you still have x and y- it just treats z as depth. and doesn't scaling require registered gm anyway?

E-Magination 16 years, 9 months ago

Wow. That looks really cool, tough I would reduce the average amount of scaling.

E-Magination 16 years, 9 months ago

As in less close-up.

OL 16 years, 9 months ago

That's actually a neat effect.

Treebasher 16 years, 9 months ago

Did you make those graphics? They are awesome.

Unaligned 16 years, 9 months ago

I'm impressed, looks really cool, but a horizon would be nice.

ludamad 16 years, 9 months ago

Heh, my ciribot adventure game has scaling like that, but most everything is drawn as a background.