Anyone ever hear about a Sega Saturn game called Dragon War? Well I'm sure most of you haven't, or at least never played it. Personally I only saw it a Gamestop back in the day, since I never owned a staturn(but I wanted to).
Anyway what I thought was so unique about DW was the battle scenes. Now take a game like Final Fantasy Tactics Advance that has a map that you move your little army around from place to place to then go into a combat mode. But instead of a typical 2d combat, it featured a semi-3d battle field and had 100's of units fighting on screen, rushing towards each other like a gigantic Street's of Rage brawl, or like-wise games.Basicly the trick is to treat the Y coord as a Z coord, adjust sprite size and drawing depth, possibly even darken or lighten the sprite depending on distance.It was actually rather easy so I made this little demo.-DEMO-Theres not much to it, no commands or anything, just a bunch of clones walking across the scene.Heres what it looks like in GM's map editor…And heres the finished product.
reminds me of the old nes games were they looked very 3D but wern't
nice job anywaysHehe interesting =)
Woo for scale!
That's a very authentic effectthat's pretty much exactly what enabling 3d does, except you still have x and y- it just treats z as depth. and doesn't scaling require registered gm anyway?
Wow. That looks really cool, tough I would reduce the average amount of scaling.
As in less close-up.
That's actually a neat effect.
Did you make those graphics? They are awesome.
I'm impressed, looks really cool, but a horizon would be nice.
Heh, my ciribot adventure game has scaling like that, but most everything is drawn as a background.