Ton-o-Textures, and old school rant...

Posted by Scott_AW on April 27, 2008, 12:10 a.m.

I've started redoing the editor. It needs some updates and some limits fixed.

New Design and functions for the tile placement in the editor. You can now set the type of shading, contouring and the amount of tint applied. Also with a sub display to show you the potential output.

Although progress for 'The Crawl' has slowed as of recent new ideas, the competition and whatever else, I have obtained over 100 textures for the game.

I still have loads of overlays to do on top of that, currently I've got only 9 overlay textures, 12 sign textures with the rest of the base textures.

Its come to a point where I need to complete redo(again,again, and again) the engine and editor. I've got some more ideas and flexability is required to pull them off. I may never actually make a game with it, but more like a 3d rpg maker. It will be free too, which so far everything I've made has no retail ambition.

I'm debating with myself about amassing a content-creation team of some sort(sounds, music, models, ect.) to add to 'The Crawls' resources and hopefully have a generously loaded dungeon crawl maker.

Thats alot of textures…

And this is them rendered.

Everytime I start playing oblivion, with mods to boot, I just keep thinking back to how much they've left out from their first to incarnations of The Elder Scrolls series. Daggerfall stands, to me, as the highest point in rpg game creation, disregarding the graphics and bugs.

No other game in history has had its sheer immense game world. None. Seriously I dare you to find one game that is larger and contains more content/quests and things to do than Daggerfall. And if you've never played, look it up, its good gaming research and perhaps it free now…or not.

I know Arena, the first of the series, is free now. That is if you can get past the slightly better than Wolfenstine engine it used. I'd have to say the old rpgs are the prime influence to my own ideas and creations and its sad how todays rpgs forgot so many vital aspects of their fore-fathers.

Comments

biggoron 16 years, 8 months ago

69/30 FPS? D=

Scott_AW 16 years, 7 months ago

Game play speed and time passage adjust to keep it at 30 despite it saying higher.