Ton-o-Textures, and old school rant...

Posted by Scott_AW on April 27, 2008, 12:10 a.m.

I've started redoing the editor. It needs some updates and some limits fixed.

New Design and functions for the tile placement in the editor. You can now set the type of shading, contouring and the amount of tint applied. Also with a sub display to show you the potential output.

Although progress for 'The Crawl' has slowed as of recent new ideas, the competition and whatever else, I have obtained over 100 textures for the game.

I still have loads of overlays to do on top of that, currently I've got only 9 overlay textures, 12 sign textures with the rest of the base textures.

Its come to a point where I need to complete redo(again,again, and again) the engine and editor. I've got some more ideas and flexability is required to pull them off. I may never actually make a game with it, but more like a 3d rpg maker. It will be free too, which so far everything I've made has no retail ambition.

I'm debating with myself about amassing a content-creation team of some sort(sounds, music, models, ect.) to add to 'The Crawls' resources and hopefully have a generously loaded dungeon crawl maker.

Thats alot of textures…

And this is them rendered.

Everytime I start playing oblivion, with mods to boot, I just keep thinking back to how much they've left out from their first to incarnations of The Elder Scrolls series. Daggerfall stands, to me, as the highest point in rpg game creation, disregarding the graphics and bugs.

No other game in history has had its sheer immense game world. None. Seriously I dare you to find one game that is larger and contains more content/quests and things to do than Daggerfall. And if you've never played, look it up, its good gaming research and perhaps it free now…or not.

I know Arena, the first of the series, is free now. That is if you can get past the slightly better than Wolfenstine engine it used. I'd have to say the old rpgs are the prime influence to my own ideas and creations and its sad how todays rpgs forgot so many vital aspects of their fore-fathers.

Comments

Quietus 16 years, 8 months ago

Really? I always thought Oblivion was a lot larger…

Scott_AW 16 years, 8 months ago

Well Daggerfall had a game world that was to-scale the size of Australlia. In comparison, Oblivion is the size of Sacramento County in California. In addition there were provinces, thousands of towns, caves, ruins, temples, castles, and on. You could own a horse, cart, boat(big one), a house in every province(over 20) and each town to city had from 2 to 15 houses for sale. 1 out of every 10 people you meet potentialy has a job for you or tells you were to find one. Towns had populations of real towns. All that and more with a 300+ days game play to -beat- it.

SquareWheel 16 years, 8 months ago

Those are some nice textures.

Cesar 16 years, 8 months ago

very, very pretty textures =O

Scott_AW 16 years, 8 months ago

They're shrunk down to 1/4 the original size.

Juju 16 years, 8 months ago

Bear in mind Oblivion has sexy graphics whereas Daggerfall was DOS. Equally, content creation now takes far, far longer.

PY 16 years, 8 months ago

Daggerfall actually holds the official record for largest gameworld EVER, though some would argue (Including me) it's a tad too big.

Plus, what Juju said, oblivion is pretty, pretty stuff takes longer.

biggoron 16 years, 8 months ago

Great textures. Does crawl have modern filtering and anti-aliasing yet?

ludamad 16 years, 8 months ago

Daggerfall was mostly uninteresting randomly generated things.

Scott_AW 16 years, 8 months ago

@ biggoron: Yes, its using the Ultimate 3d dll for added effects.