Little bit about my remake of an old rpg I did 5 years ago…
Well I haven't done much coding for it, but I been kind of focused on art direction. The style for the monsters and characters seems to be working well, sketch, scan and sketchup. I decided to stick with Google's Sketchup over InkScape as I feel like I have more control over it. One day I'll have to delve into InkScape a little deeper, but for now since I'm justing focusing on creating line art and using simple coloring in a paint program, all those fancy details are not needed.One hurdle I'm having is how the overall world will look. I think I may of created a decent method of creating the tiles. I'm going for a somewhat hi-resolution approach, tiles will be 32x32-64x64 with characters 64x64. I know this isn't very high by comparison to 'modern' games but definatly higher than the original and old 8bit games. I'm going for a 640x480 resolution so far.It has a nice dialog/message system…which I haven't finished yet. But it works, I swear! Although at the rate I've been going with game development, I may just have to send whatever I have to Juju for his engine he's working on. Is that project still going? I don't know, but at least he'll chalk out a nice engine if it falls apart.Anyways, heres a sample of what tiles I've done and the main character sprite. I'm not entirely happy with it, colors, contrasts and whatever needs some work. Suggestions?
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I have yet to see that…thanks alot for saying something. I'll never sleep good again.
The filth demon I drew recently may top it on ugliness factor…but I don't know now.